300
30 * Skill Level
2.5 + 0.25 * Skill Level + SubWeapon Bonus
Scroll: +(Scroll ATK/100 * 0.8) mult Dagger: +(Dagger ATK/100)
Skill Multiplier +(Total Dex/100)
Skill Multiplier +(Base Agi/100)
Change Base Skill Multiplier into this below. 2.5 + 0.25 * Skill Level + PlayerLevel/80 + Accumulated Qi/100Tricky
for Main BH dmg, This skill might have bug or tricky atk penalty… it is just that this skill uses Total Atk after qi cost[from using this skill non bh skill], making it impossible to have you max atk due to qi cost first.. But from what i test on other attacking skills such as Kick(Hunter tree), Smash & Bash (Martial Tree), it uses Total Atk before qi cost[making it possible to have max atk!?!], i guess this new skill is kinda special then[due to separate dmg.. main hit and aoe hit] maybe? Fortunately, accumulated qi in that skill multiplier formula, remain intact/before qi cost… Another
idk.. if this might be a bug or not, but the thing is when BH sub use this skill is same as main BH only use this skill but without qi stack. Meaning, bh sub doesn't get sub weapon multi bonus at all[sub weap bonus got ignored]. This is the same case with Venom Injection[Change to formula without sub weap].
0
50% of Base Skill Multiplier (Main Target)
1 Main hit on main target; 1 additional hits on surrounding main target AOE
8m around the main target
8m
You can only use this skill if you have Deadly Poison stacks(via using Venom Thief).. This skill(Main Target & AOE) has Physical Pierce based on the Deadly Poison stack.. Deadly Poison 0 = +0% Physical pierce Deadly Poison 1 = +25% Physical pierce Deadly Poison 2 = +50% Physical pierce One-Handed Sword/Halberd/
Physical pierce of this skill by +25% Upon using this skill, this skill inflicts Deadly Poison debuff to the main target. Deadly Poison 0 debuff = 10 tick of deadly poison damage starting from first tick 1% damage of (Death Reception Damage to Main Target) then next tick increase by +1% damage, then repeat to next tick until last tick 10% damage..... Having a higher Deadly Poison stack means more deadly poison damage. So, Deadly Poison 1 damage = 2x of Deadly Poison 0 Damage. And Deadly Poison 2 damage = 3x of Deadly Poison 0 Damage Meanwhile, the AOE of this skill can +100% inflict Poison(according to Deadly Poison stack) to the other surrounding main target. [Inflict Poison if 0 stack, or Poison+1 if 1 stacks, or Poison+2 if 2 stacks].
AOE of this skill cannot kill others since it always leaves others at 1hp., Using Arcane Strike to the target that has Deadly Poison debuff, will trigger Deadly Poison Explode damage and ending Deadly Poison debuff duration. Deadly Poison Explode damage based on its stack.. So… using Arcane Strike on Poison+0 = Explode damage is 20% damage of “Death Reception Damage to Main Target”. Then on Poison+1 = 40% dmg of Death Reception and lastly, Poison+2 = 60% dmg of Death Reception. Also, Arcane Strike MP Cost on Deadly Poison debuff will be based on Deadly Poison stack. So, using Arcane Strike on Deadly Poison 1, will have its half mp cost. And Arcane Strike on Deadly Poison 2, will have no mp cost.
the damage of Arcane Strike still intact as if before this mp reduction or id say same as when all mp used already.,
