Increase Base Skill Multiplier of Death Reception:. With OHS or Barehand Death Reception Single Target Multiplier + 0.75 * Skill Level Death Reception AOE Multiplier + 0.45 * Skill Level With All Other Weapons: Death Reception Single Target Multiplier + 0.5 * Skill Level Death Reception AOE Multiplier + 0.3 * Skill Level This extra multiplier applies after the original Death Reception’s Single Target and AOE Hit Multiplier values are determined. Increase duration of Poison inflicted from Venom Injection by +(Skill Level) seconds. This also applies for Poison+1 and Poison+2 extend duration, so all of them from 30 sec become 60sec max duration.. Allow every Deadly Poison tick damage to have chance to inflict Poison/Poison+1/Poison+2 by (10 + 3 * Skill Level)% of Final Poison+0 Chance without Critical/Graze(Venom Inject)? [this is an expected formula from trial and error, so it is not really an exact formula, it could be 2.5%... but idk, also Corrosive Poison doesn't affect this much for some reason… so based on only Venom Injection surely].,
Assassin Skills
Poison Master
Increases the duration of the status ailment [Poison] and the power of the skill "Death Reception". Damage from Deadly Poison may also inflict [Poison] ( depends on Venom Injection ).
Tier 5 Passive
At a glance
Skill details
- Tree
- Assassin
- Tier
- Tier 5
- Use
- Passive
- Equipment
- Dagger/Bare Hand/Ninjutsu Scroll only
Reviewed mechanics
Formula and behavior notes
Passive Effect
