Skill library

Assassin Skills

Shadow Walk

Briefly grants additional attack effect together with Evasion if not targeted. (Range depends on weapon.) Certain moves enhance the additional attack, but the effect is reset if you take damage while targeted. Can't be used repeatedly.

Tier 4 Active Physical Detailed formula
Tree
Assassin
Tier
Tier 4
Use
Active
Damage
Physical
MP cost
100
Range
0
Element
Neutral
Equipment
Dagger/Ninjutsu Scroll only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
Limitation

Dagger/Scroll only

MP Cost

100

Action range

Infinite

What it does

When you use this skill, gives early stack by (1 * skill level). You can generate stack up to (10 + skill level)

Buff Duration

3 min regardless level. To generate stack, you need use these skill below and don’t have target aggro on you,• Backstep can generate 3 stk • Assassin Stab, Manual evasion, Back stab can generate 1 stk

Note

using backstab can activate assassin stab and back stab at same time, and gives 2 stk!!! If you get hit from enemy that has aggro on you, then your stack will become 0. The skill can't be used repeatedly for resetting duration or stack after initial activation. During Shadow Walk buff, Everytime you do evasion and target is within your default auto attack range, then this skill will deal damage. The higher stack then more damage

Skill Constant · How it scales

100 (for all hit)

Skill Multiplier (for all hit) · How it scales

(1+0.1 * Skill Level) * (1+Floor((stack-1)/4) * 0.25)% * Dagger or Scroll’s ATK

Hit Count

1 + Floor((stack - 1)/4) If your stack is above 10, the skill will do enhanced damage when successfully dodge an enemy's attack(including aoe) with evasion(manual and auto works). When successfully doing Enhanced damage, it will consume 10 stacks.

Note

Evasion gain invincibility when you're about to get hit during evasion animation

Enhanced Skill Constant · How it scales

100 (for all hit)

Enhanced Skill Multiplier · How it scales

10 + 2 * Skill Level (for all hit) Enhanced

Hit Count

10 hit, damage calculation is done once then spread evenly between the hits

Open research source ↗