Skill library

Assassin Skills

Venom Injection

An assassination technique by applying poison to your weapon. Consumes your HP to gain the chance to inflict poison during normal attacks. The chance depends on the stats of dagger, ninjutsu scroll and changes based on Critical or Graze.

Tier 1 Active
Tree
Assassin
Tier
Tier 1
Use
Active
MP cost
100
Range
0
Element
Neutral
Equipment
Dagger/Bare Hand/Ninjutsu Scroll only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

100

What it does

Using this skill will cost 5% of your MaxHP and give you +(Skill Level) Venom Stack. You can store Venom Stack up to (2 * Skill Level).. If you have venom stacks, then your auto attack has a chance to inflict Poison ailment. Successfully inflict Poison with this skill then it will decrease 1 Venom Stack.

Ailment

Poison

Base Ailment Chance

MAX[1% ; (Sub Weapon Atk/50)%] * 2[if crit] / 2[if graze]

Note

Sub Weapon Atk= Scroll: +(Scroll ATK * 0.8) Dagger: +(Dagger ATK) OHS/

HB Bonus

Base Ailment Chance multiplied by (Skill Level)

BH Bonus

Change Base Ailment Chance into this below (10 * Skill Level)% * 2[if crit] / 2[if graze]

Ailment Duration

10 seconds

Ailment Resistance

NoneTricky note on ail chance: Calculate base ail chance first, then round down ouch… then multiplied by ohs/hb bonus according to Skill Level (tho not sure if this round down happen “after” or “before” crit/graze changes but high likely “after”) Another note for bh: bh sub chance is entirely same as main bh only chance, meaning as bh sub, sub weapon doesn't boost poison chance at all… it is as if sub weapon got ignored due to changes on [main bh]. That's why i wrote “Change base ail chance” on bh bonus instead

Open research source ↗