500
Total Dex
(Base STR + Base VIT)/100
500
2 * Ogre Stack Consumed
2 hits
Defaults to the weapon's Auto Attack Max Range Second
2m around the target
You will passively gain Ogre Stacks by: +Floor(Skill Level ÷ 2) when you are the first to engage in battle, +1 when targeted by a red/blue warning AoE (1 second + AoE duration of cooldown), +1 when taking damage (1 second of cooldown), and +1 from a perfectly timed guard. You can store up to 20 Ogre Stacks, but only up to 10 can be consumed per activation.. This skill has Physical Pierce by (10 * Ogre Stack Consumed)%; if this effect makes this skill’s total Physical Pierce exceeds 100%, every 1% excessive PP is converted to 0.01 bonus multiplier to the First Hit instead. The second AoE damage of this skill can be affected by SRD%, has a 1.5m explosion radius that bypasses guard, and detonates after 2.5 seconds. Second AoE proration is the same as the first hit proration.. During this skill animation, you’re immune to interrupt ail (Flinch/Tumble/Stun/Knockback)
Double Rampage Auto Attack and Final Blow damage.. Mitigate Berserk Stability Penalty by 50%. So Berserk at Level 10, -25% stab will become -12% stab.. Also, mitigate Def/Mdef% Berserk Penalty by 50%.. You will recover HP based on MP Bar consumption by (MP Bar Consumed ^ 2) * 100 HP. You will reduce 99% of the incoming damage during the animation of the last hits of Rampage.
3 + 2 * Skill Level (10 + 5 * Skill Level) seconds.
