Skill library

Blade Skills

Ogre Slash

Deals damage to the target and after a short while, causes an explosion at the target's feet, dealing additional damage. If the conditions are met, Ogre Power will be accumulated and consumed upon skill activation to increase the power and buff.

Tier 5 Active Physical Detailed formula
Tree
Blade
Tier
Tier 5
Use
Active
Damage
Physical
MP cost
500
Range
3
Element
Weapon Dependent
Equipment
2-Handed Sword only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

500

Base Skill Constant (First Hit) · How it scales

Total Dex

Base Skill Multiplier (First Hit) · How it scales

(Base STR + Base VIT)/100

Base Skill Constant (Second AOE Hit) · How it scales

500

Base Skill Multiplier (Second AOE Hit) · How it scales

2 * Ogre Stack Consumed

Hit Count

2 hits

Range

Defaults to the weapon's Auto Attack Max Range Second

Hit Range

2m around the target

What it does

You will passively gain Ogre Stacks by: +Floor(Skill Level ÷ 2) when you are the first to engage in battle, +1 when targeted by a red/blue warning AoE (1 second + AoE duration of cooldown), +1 when taking damage (1 second of cooldown), and +1 from a perfectly timed guard. You can store up to 20 Ogre Stacks, but only up to 10 can be consumed per activation.. This skill has Physical Pierce by (10 * Ogre Stack Consumed)%; if this effect makes this skill’s total Physical Pierce exceeds 100%, every 1% excessive PP is converted to 0.01 bonus multiplier to the First Hit instead. The second AoE damage of this skill can be affected by SRD%, has a 1.5m explosion radius that bypasses guard, and detonates after 2.5 seconds. Second AoE proration is the same as the first hit proration.. During this skill animation, you’re immune to interrupt ail (Flinch/Tumble/Stun/Knockback)

Buff

Double Rampage Auto Attack and Final Blow damage.. Mitigate Berserk Stability Penalty by 50%. So Berserk at Level 10, -25% stab will become -12% stab.. Also, mitigate Def/Mdef% Berserk Penalty by 50%.. You will recover HP based on MP Bar consumption by (MP Bar Consumed ^ 2) * 100 HP. You will reduce 99% of the incoming damage during the animation of the last hits of Rampage.

Buff Duration

3 + 2 * Skill Level (10 + 5 * Skill Level) seconds.

Open research source ↗