500
None Increase First 10 Auto Attacks
0.1 + 0.04 * Skill Level; total multiplier for all hits Increase First 10 Auto Attacks
10 * Skill Level; total constant for all hits First 10 Auto Attacks
4; damage calculation is done once, then divided between the hits First 10 Auto Attacks Hit Count (Dual Swords): 7; damage calculation is done once, then divided between the hits alongside the subhand damage Final Blow
0.5 + 0.05 * Skill Level; multiplier for each hit Final Blow
2.5 + 0.05 * Skill Level Final Blow
300 + 20 * Skill Level; constant for each hit Final Blow
3 hits; damage calculation is done for each hit
Increases the user's next 10 auto attacks' damage(Rampage Stack) as well as changing their hit count. Attack MP Recovery +(2.5 * Skill Level). On the 11th auto attack, deals a final blow that is treated as a Physical skill with the Perfect Aim attribute. During the final blow animation, you get 90% damage reduction regardless of Skill Level and weapon (THS Ogre Slash buff's 99% damage reduction overrides this).
11 auto attacks OR until afflicted with any ailment OR 10 minutes
First 10 Auto Attacks Skill Multiplier +(0.05 * Skill level)
Final Blow Skill Multiplier (First 2 Hits) +1
Final Blow Skill Multiplier (Third Hit) +3 This skill cannot be reused if the buff is already active; if this skill is in a combo and is not the first skill of that combo, the combo ends at the first skill if the buff is already active The auto attack Skill Multiplier and Skill Constant changes only apply to the main hand of Dual Swords The Combos tags does not affect Total Rampage’s damage The Attack MP Recovery buff of this skill is not doubled on Dual Swords The Final Blow isn't affected by Sword Techniques The Final Blow isn't affected by the Motion Speed stat, but is affected by Freeze and Trigger Slash Rampage Stack won't decrease If your auto attack was evaded or missed The buff deactivates Power Wave while it is active
