MP Cost
300
Damage Type
Physical
Damage scaling · How it scales
0.1 + 0.03 * Skill Level; multiplier for each hit
Flat damage scaling · How it scales
30; constant for each hit
Hit Count
10 hits; damage calculation is done once, then copied for the remaining hits
Range
Defaults to the weapon's Auto Attack Max Range
What it does
The hits have linearly increasing Physical Pierce starting from the 2nd hit. Innate Physical Pierce% for Each Hits: (Current Hit Arrangement - 1) * 5.55555…
Buff
Critical Damage +(0.5 + 0.5 * Skill Level + total DEX/(60 - Skill Level)); minimum of 1 and maximum of 10
Buff Duration
1 second * Skill Level
Two-Handed Sword bonus
Skill Multiplier +0.05
Two-Handed Sword penalty
Critical Damage buff is halved; minimum is 1 and maximum is 5
