300
Physical
One-Handed Sword: MIN((0.05 + 0.05 * Skill Level);0.5) + Total DEX/500 Two-Handed Sword: MIN((0.05 + 0.05 * Skill Level);0.5) + Total STR/500 Dual Swords: MIN((0.05 + 0.05 * Skill Level);0.5) + Total AGI/500
(Skill Level+1)^2 * 3 (Max at 300)
1 hit
Defaults to the weapon's Auto Attack Max Range
If this skill at level 10, then the next skill has its MP Cost divided by half and rounded up to the nearest multiple of 100 (e.g. 300/2 = 150 -> 200 MP; 600/2 = 300 -> 300 MP),
MP Cost reduced by 100
Chance to Tumble 100% at lv 10 This skill inflicts Normal/Auto Attack Proration. But Damage depends on Physical Proration.
