Skill library

Crusher Skills

Geyser Kick

A terrifyingly fast and powerful flying kick. The skill mechanism changes depending on distance. When activated from a long distance, the power increases and additionally the Breathwork acquired will be activated.

Tier 4 Active Physical Detailed formula
Tree
Crusher
Tier
Tier 4
Use
Active
Damage
Physical
MP cost
300
Range
12
Element
Weapon Dependent
Equipment
Main Knuckle only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

300

Damage scaling · How it scales

9 + Skill Level * 0.1 + TotalAgi/200

Flat damage scaling · How it scales

200 + Skill Level * 10

Range

12m

What it does

This skill has Physical pierce% bonus by (2 * Skill Level)%. If you use this skill at 9m or above, then this skill will gain additional multiplier by +(Skill Level * 0.5) and you will automatically receive Breathwork(this effect follow/copy/based on Breathwork's level & Annihilator's level, so if Annihilator is level 10, this can halves mp of next skill. But still has heal penalty when spammed). This skill will make you dash to behind of the target. However if you cast this skill at 9m or above, then it will dash to front of the target instead.. Somehow, this skill seem transition very well with Floating Kick, you do Floating Kick then you use this skill during Floating animation, will skip this skill's animation and you're still in flying kick animation same as before and will deal (Floating Kick + Geyser Kick) damage to target anyway. But this way you're forced to do SRD Geyser(0-8m) since Floating Kick max cast range below 8m. And this combination(combo) will only work as long as next skill after Floating Kick must be Geyser Kick, no any skills between them.

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