Skill library

Crusher Skills

Goliath Punch

A punch that can even knock down powerful enemy. Charge Skill ( 6 levels ). The area of attack is extremely small. The power decreases if left unused for too long after the highest charge level is reached.

Tier 2 Active Physical Detailed formula
Tree
Crusher
Tier
Tier 2
Use
Active
Damage
Physical
MP cost
500
Range
2
Element
Weapon Dependent
Equipment
Main Knuckle only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
Limitation

MAIN Knuckle only & no SUB Knuckle

MP cost

500[buff cast] and 0[release attack]

Skill type

Active Cast Range: 2m Physical skill with Physical Proration

Constant · How it scales

500

Multiplier · How it scales

8 * (1 + ((0.375 + (Lvl * 0.0125)) * Charge))

Charge time

= 2.5 – 0.5 * Floor((Lvl-1)/3) seconds every 1 charge or stack • If “Divine Rigid Body” has been acquired and “Annihilator” is active, you gain 1 charge each time you deal damage with a Crusher Skill. • Charge stack will be reduced from 5/5 to 1/5 if unused for too long. Losing Charge Time from 5>4 stack = 2 + (Lvl) seconds Losing Charge Time except 5>4 stack = all fixed at 6 seconds Aoe Radius: 2m

Hit Count

1 hit

What it does

• Maximum charges are 6. (0/5 ; 1/5 ; 2/5 ; 3/5 ; 4/5 ; 5/5 stack) • If you suffer from Ailment [Lethargy], then Goliath Punch stack becomes 1/5 charge. • Affected by Short Range Damage • If the attack cast has the same Combo Tag as the buff cast did, the Combo Tag of the attack cast will be ignored • The Combo Multiplier carries over from the buff cast; this takes into account if the attack cast's Combo Tag is ignored; the total Combo Multiplier is calculated as follows: CrossFire Total Combo

Multiplier · How it scales

Attack Cast Combo Multiplier + Buff Cast Combo Multiplier - 100 • Remember! Out of all combo tags, Only Bloodsucker(lifesteal) and Mind’s eye(always graze/no miss) tags cannot apply on buff(Charge) cast, but Bloodsucker after-effect(Spirit = boost dmg), Smite, Save and the rest can apply on buff cast.

Note

The charge animation of this skill is not affected by motion speed from character's status, but can use "swift" combo tag's motion speed modifier.

Open research source ↗