0
1 + DaggerATK/100
0
1 hit
4m -This first hit has absolute critical. Increase Auto Attacks Skill Multiplier by +(1.5 + 0.2 * Skill Level) Auto Attacks Skill Constant +0 Auto Attacks
6 hits; damage calculation is done once, then divided between the hitsKnife Combat Mode
Changes auto attack to dagger auto attacks; these auto attacks have a fixed maximum range of 4m regardless of weapon, but do not prorate. Dagger auto attacks have very long motion time but can be cancelled with Manual Evasion (which will also cancel the damage of any remaining hits). Increase Critical Rate of auto attack by (25 + 5 * Skill Level).. Increase AMPR by (10 * Skill Level). Reduce Evasion consumption of auto attack cancelling by (7.5 * Skill Level)%
until you use any skill, Cannot be activated while another auto attack motion change buff (Rampage, Twin Storm, Dual Shields, Minstrel Songs) is active, New Passive during Knife Combat Mode
as of 18 April 2024 The more additional hits you proc(Hidden Arm & Aggravate only, not Additional Melee/Magic), then the higher Knife Combat Auto Attack AMPR multiplier will have. It is 1x AMPR multiplier for every 2 additional hits (still 1x AMPR multiplier if no additional hit proc btw).. For example: - Proc Hidden arm or Aggravate = both each have 6 hits so.. (6 hits / 2)x = 3x AMPR multiplier. - However if you proc both(Hidden Arm + Aggravate at same time), then you will get 6+6 add hits count => 7x(for some reason, when it is supposedly 6x tho??) AMPR multiplier. - Hold on, it is not over yet… we have Amazing Throw which doubles dagger total hits count, so that means you can pair it with Hidden Arm + Aggravate, and you will get 12+6 add hits count => 9x AMPR multiplier. AMPR OVERKILL lmao - And… lastly without Aggravate proc, so just Hidden Arm + Amazing Throw proc = 12 add hits => 6x AMPR multiplier..
