Skill library

Dagger Skills

Knife Combat

Normal attacks turn into Dagger attacks. Increases Critical Rate and Attack MP Recovery. Reduces Evasion consumption during normal attack. Removes "normal attack proration". The effect ends when you use another skill.

Tier 3 Active Physical Detailed formula
Tree
Dagger
Tier
Tier 3
Use
Active
Damage
Physical
MP cost
0
Range
4
Element
Weapon Dependent
Equipment
Dagger only
Combo
Not combo-enabled

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

0

Damage scaling · How it scales

1 + DaggerATK/100

Flat damage scaling · How it scales

0

Hit Count

1 hit

Range

4m -This first hit has absolute critical. Increase Auto Attacks Skill Multiplier by +(1.5 + 0.2 * Skill Level) Auto Attacks Skill Constant +0 Auto Attacks

Hit Count

6 hits; damage calculation is done once, then divided between the hitsKnife Combat Mode

Buff

Changes auto attack to dagger auto attacks; these auto attacks have a fixed maximum range of 4m regardless of weapon, but do not prorate. Dagger auto attacks have very long motion time but can be cancelled with Manual Evasion (which will also cancel the damage of any remaining hits). Increase Critical Rate of auto attack by (25 + 5 * Skill Level).. Increase AMPR by (10 * Skill Level). Reduce Evasion consumption of auto attack cancelling by (7.5 * Skill Level)%

Buff Duration

until you use any skill, Cannot be activated while another auto attack motion change buff (Rampage, Twin Storm, Dual Shields, Minstrel Songs) is active, New Passive during Knife Combat Mode

Buff

as of 18 April 2024 The more additional hits you proc(Hidden Arm & Aggravate only, not Additional Melee/Magic), then the higher Knife Combat Auto Attack AMPR multiplier will have. It is 1x AMPR multiplier for every 2 additional hits (still 1x AMPR multiplier if no additional hit proc btw).. For example: - Proc Hidden arm or Aggravate = both each have 6 hits so.. (6 hits / 2)x = 3x AMPR multiplier. - However if you proc both(Hidden Arm + Aggravate at same time), then you will get 6+6 add hits count => 7x(for some reason, when it is supposedly 6x tho??) AMPR multiplier. - Hold on, it is not over yet… we have Amazing Throw which doubles dagger total hits count, so that means you can pair it with Hidden Arm + Aggravate, and you will get 12+6 add hits count => 9x AMPR multiplier. AMPR OVERKILL lmao - And… lastly without Aggravate proc, so just Hidden Arm + Amazing Throw proc = 12 add hits => 6x AMPR multiplier..

Open research source ↗