200 MP
Physical
16m Main Attack:
(0.5 + 0.15 * Skill Level + MIN[0.5; INT(Dagger WATK/10)/100]) * Hit Count
200 -If Main Weapon is OHS/Knuckles/Barehand, gets +0.5 Base Skill Multiplier bonus. -Damage calculation is done once, then spread evenly between the hits in the same attack group. -Main attack behavior: assigns dagger(s) to main target > assigns other dagger(s) to other mobs in battle within the range randomly > if there is dagger(s) left, repeat the same random order (this has strange behavior if the main target dies early). -A knife which hit was guarded will be destroyed (Absolute Guard and Guard Break will not destroy knives). If the user got immobilized (Flinch/Tumble/Stun), all the knives will be destroyed. -This attack is affected by short/long range damage; affected by long range skill; affected by Amazing Throw; uses and deals physical proration. Follow-up Attack:
MIN[Dagger WATK/(15 - INT(Base DEX/100)) + 50; 100]/100 * Hit Count
0 -If Main Weapon is OHS/Knuckles/Barehand, gets +0.5 Base Skill Multiplier bonus. -Damage calculation is done once, then spread evenly between the hits. -Targets only the main target. -Maximum Attack Range: 7m. -This attack is affected by short range damage; affected by long range skill; uses normal proration and deals no proration.
