Skill library

Dagger Skills

Mad Dagger

Summons and controls a levitating dagger. Hurls the dagger at the target or a different target in combat to deal damage. After using the skill, the dagger follows you and delivers follow-up attacks in tandem with your normal attacks.

Tier 5 Active Physical Detailed formula
Tree
Dagger
Tier
Tier 5
Use
Active
Damage
Physical
MP cost
200
Range
16
Element
Weapon Dependent
Equipment
Dagger only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

200 MP

Damage Type

Physical

Range

16m Main Attack:

Damage scaling · How it scales

(0.5 + 0.15 * Skill Level + MIN[0.5; INT(Dagger WATK/10)/100]) * Hit Count

Flat damage scaling · How it scales

200 -If Main Weapon is OHS/Knuckles/Barehand, gets +0.5 Base Skill Multiplier bonus. -Damage calculation is done once, then spread evenly between the hits in the same attack group. -Main attack behavior: assigns dagger(s) to main target > assigns other dagger(s) to other mobs in battle within the range randomly > if there is dagger(s) left, repeat the same random order (this has strange behavior if the main target dies early). -A knife which hit was guarded will be destroyed (Absolute Guard and Guard Break will not destroy knives). If the user got immobilized (Flinch/Tumble/Stun), all the knives will be destroyed. -This attack is affected by short/long range damage; affected by long range skill; affected by Amazing Throw; uses and deals physical proration. Follow-up Attack:

Damage scaling · How it scales

MIN[Dagger WATK/(15 - INT(Base DEX/100)) + 50; 100]/100 * Hit Count

Flat damage scaling · How it scales

0 -If Main Weapon is OHS/Knuckles/Barehand, gets +0.5 Base Skill Multiplier bonus. -Damage calculation is done once, then spread evenly between the hits. -Targets only the main target. -Maximum Attack Range: 7m. -This attack is affected by short range damage; affected by long range skill; uses normal proration and deals no proration.

Open research source ↗