Skill library

Dancer Skills

Nature's Wonders

Attacks as if dancing beautifully. Deals damage to nearby enemies and recover nearby allies' HP when the skill ends. Depending on the skill level, you gain resistance to Flinch and Tumble.

Tier 3 Active Physical Detailed formula
Tree
Dancer
Tier
Tier 3
Use
Active
Damage
Physical
MP cost
400
Range
3
Element
Weapon Dependent
Equipment
Dagger/Knuckle/Magic Device/1-Handed Sword/Halberd only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
Skill type

Physical type + support

Action range

3m Attack range: 3+ Floor(skill_lv * 0.3) Heal range: 6+Floor(lv * 0.6)

Hit count

4

Skill constant · How it scales

100(constant for each hit) Skill multiply: 1.5 + 0.75 * skill_lvl(multiply for total hit)Buff effect time: during skill action Buff: a) Increase Flinch resistance by: Min(20 * skill_lv, 100) % , tumble resistance by: Max((Skill_lv-5) * 15, 0) % -> Level 10: Flinch resist: 100%, Tumble resist: 75%.

Note

Min(A, B), if A = 50 and B = 100, then output is A because it is the lowest value. Meanwhile Max(A, B), output is B since B is highest value b) Heal caster and caster's ally who is in the heal range. Amount hp heal: (300 * lv + player_maxHP * ((10 + lv) / 100))/ number of players receive heal effect. The healing rate gets divided when pt member(can heal mercenary/pets too) in it's animation range

Open research source ↗