Physical type + support
3m Attack range: 3+ Floor(skill_lv * 0.3) Heal range: 6+Floor(lv * 0.6)
4
100(constant for each hit) Skill multiply: 1.5 + 0.75 * skill_lvl(multiply for total hit)Buff effect time: during skill action Buff: a) Increase Flinch resistance by: Min(20 * skill_lv, 100) % , tumble resistance by: Max((Skill_lv-5) * 15, 0) % -> Level 10: Flinch resist: 100%, Tumble resist: 75%.
Min(A, B), if A = 50 and B = 100, then output is A because it is the lowest value. Meanwhile Max(A, B), output is B since B is highest value b) Heal caster and caster's ally who is in the heal range. Amount hp heal: (300 * lv + player_maxHP * ((10 + lv) / 100))/ number of players receive heal effect. The healing rate gets divided when pt member(can heal mercenary/pets too) in it's animation range
