400mp Maximum Cast Range/
Weapon Dependant
Everytime Hp lost by skill happens(such as Quick Aura, Eternal Nightmare, Saber Aura, Combo Tags, etc.), 1 Soul Stack is gained.. When you use this skill, consumes stack for Recover MP by (5 * Skill Lvl * Stacks). Max. Stacks is 10. This skill has a chance of inflicting [Fear] on enemies when casted.
Skill lvl% ^ 2Skill lvl% ^ 2 * 0.15(Skill lvl% ^ 2) /2(Skill lvl% ^ 2) /2(Skill lvl% ^ 2) /4Death ReaperActive Skill (Physical) [AOE Circular around the user] Skill Type
Physical - Magical Proration (Using any magic skill before this skill will lower its damage, since this skill damage depends on Magic Proration. Also this skill inflicts magic proration)
First Hit is fixed Dark, and Second Hit is depend on main weapon or arrow first(if bow/bowgun)
100 + 30 * Skill Lvl
7.5 + 0.25 * Skill Lvl
5 + Stacks Radius of AOE: 5m
When you use this skill, consumes stack for enhance Second Hit damage. Gain [INVINCIBLE] for 1-2 seconds during this skill Death Reaper(Shrinked if swift tag is on or have high motion speed%). If target is inflicted with Fear, 100% critical hit is guaranteed. This skill is affected by Short Range Damage, Long Range Damage(bow/bg over 7m), Long Range Shot Tree(md/bow/bg, weapon above 7m cast range). Weapon Bonus + Penalty: If KATANA: Base Skill Multiplier(First Hit) +(baseDex/100), If OHS: Base Skill Multiplier(First Hit) +(baseStr/200), If THS (same for HALBERD): Radius of AOE +2m Range, If BOW (same for BOWGUN): Base Skill Multiplier(First Hit) -5. Activation AOE Circular is focused on target instead user, If STAFF (same for MAGIC DEVICES): Chance to Inflict [Fear] drops by -50%. MP Heal amount is doubled, If KNUCKLES: Base Skill Multiplier(First Hit) +(baseAgi/200)
