Skill library

DarkPower Skills

Soul Hunter

My determination got the best of me. Consuming HP raises the effect ( max 10 Levels ). Chance to inflict [Fear] on the target. Get MP Recovery if the effect is raised and wield the hunted soul as a scythe to attack the surroundings.

Tier 4 Active Physical Detailed formula
Tree
Dark Power
Tier
Tier 4
Use
Active
Damage
Physical
MP cost
400
Range
1
Element
Dark
Equipment
Available with all weapons
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
Mp Cost

400mp Maximum Cast Range/

Hit Range

Weapon Dependant

What it does

Everytime Hp lost by skill happens(such as Quick Aura, Eternal Nightmare, Saber Aura, Combo Tags, etc.), 1 Soul Stack is gained.. When you use this skill, consumes stack for Recover MP by (5 * Skill Lvl * Stacks). Max. Stacks is 10. This skill has a chance of inflicting [Fear] on enemies when casted.

Base Ailment Chance

Skill lvl% ^ 2Skill lvl% ^ 2 * 0.15(Skill lvl% ^ 2) /2(Skill lvl% ^ 2) /2(Skill lvl% ^ 2) /4Death ReaperActive Skill (Physical) [AOE Circular around the user] Skill Type

Proration

Physical - Magical Proration (Using any magic skill before this skill will lower its damage, since this skill damage depends on Magic Proration. Also this skill inflicts magic proration)

Element

First Hit is fixed Dark, and Second Hit is depend on main weapon or arrow first(if bow/bowgun)

Base Skill Constant(for all hit) · How it scales

100 + 30 * Skill Lvl

Base Skill Multiplier(First Hit) · How it scales

7.5 + 0.25 * Skill Lvl

Base Skill Multiplier(Second Hit) · How it scales

5 + Stacks Radius of AOE: 5m

What it does

When you use this skill, consumes stack for enhance Second Hit damage. Gain [INVINCIBLE] for 1-2 seconds during this skill Death Reaper(Shrinked if swift tag is on or have high motion speed%). If target is inflicted with Fear, 100% critical hit is guaranteed. This skill is affected by Short Range Damage, Long Range Damage(bow/bg over 7m), Long Range Shot Tree(md/bow/bg, weapon above 7m cast range). Weapon Bonus + Penalty: If KATANA: Base Skill Multiplier(First Hit) +(baseDex/100), If OHS: Base Skill Multiplier(First Hit) +(baseStr/200), If THS (same for HALBERD): Radius of AOE +2m Range, If BOW (same for BOWGUN): Base Skill Multiplier(First Hit) -5. Activation AOE Circular is focused on target instead user, If STAFF (same for MAGIC DEVICES): Chance to Inflict [Fear] drops by -50%. MP Heal amount is doubled, If KNUCKLES: Base Skill Multiplier(First Hit) +(baseAgi/200)

Open research source ↗