400
Physical
Dark, but has the Dual Element attribute (gets extra element from subhand sword)
5 + Skill Level * 0.5 + Total Dex/150
400 Main
2 Hits; damage calculation is done once then spread evenly between the hits
2.5 + 0.05 * Skill Level
0 Additional AOE
5 Hits; damage calculation is done for each hit
12m Additional AOE
1m; around the target’s position, (
For each hit, Lunar Misfortune's AOE Radius grows by 0.5m)
If you cast this skill at 8m or above, then gain bonus for
+TotalDex/100. Now DEX always applies regardless range, but got halved.... Only Lunar Main Hits get affected by Unsheathe Attack. This skill damage can be affected by srd% or lrd% depending on cast range:,-If cast from Short Range: Uses Short Range Damage% as usual. -If cast from Long Range: Uses MAX[Long Range Damage%; Short Range Damage%/2] (Does not Round). -Lunar Misfortune additional AOE hits are forced to use Long Range Damage%. Using this skill will teleport you in front of the target at 1m and do a Main hit to the target.. If you move back during Main hit animation, then you will teleport back 8m to the direction where you were last time and will cast an Additional AOE Hit to the target afterwards. However if you only move forward or stand still during that animation, then this skill will end at Main Hit animation without Additional AOE Hit., This skill Additional AOE uses Magic critical rate, but still uses Physical critical damage. Fixed Now it uses Physical critical rate instead. Additional AOE of this skill has physical pierce bonus based on skill level = +(5 * Skill Level). This skill has MP Recovery for every Additional Hit of this skill land hit. Each hit recover mp by (10 + 7 * Skill Lvl).
if one add hit multiple targets, it is still recover mp 1x., Also, this skill has unique proration(2 Proration in one skill) = Main Hit can inflict Physical Proration and Additional Hits can inflict Magic Proration. Now changed to main hit uses and deals physical proration; additional hit uses magic proration and deals magic proration only if target(s) have not been hit by main hits, else, deals no proration.. Grant Shadowstep buff(its effect same as that said effect) upon using teleport with this skill. That buff still disappears after using the next skill as usual.. Grant buff that can affect Shining Cross dmg. Its duration depends on how many times Additional hits to target. Every hit +6 sec, max at 5 hits which is 30 sec., If you use Phantom Slash during this skill teleport animation, then that Phantom Slash will become Phantom Eclipse. Phantom Eclipse's motion is set to max(free swift) and gets double Skill Multiplier until invincibility is removed (you use analog to land)., If you use Storm Reaper during this skill teleport animation, then that Storm Reaper will become an Orbit Reaper. Its effect looks likely just to skip Lunar’s slow teleport animation plus Orbit Reaper's motion is set to max(free swift).. With addition.. Orbit Reaper replace its srd buff into lrd buff, but halved effect LRD% Buff = (5 * Skill Level)% * FLOOR(Distance Travelled / 9 * 10)/10
Shining Cross > Blazing Shining Cross. Blazing Shining Cross multiplier at Lv10: 4 + [TotalSTR + TotalAGI + TotalDEX]/400; multiplier for each hit Plus MP Recovery of this skill doubles during this buff.
must not insta kill, or otherwise it doesn’t work.. This Blazing Shining Cross animation time is slighty faster than original Shining Cross.,(FH: pretty sure about this, basically /500 becomes /400; still dunno if there is any other effect tho, still affected by range dmg modifiers, still not unsheathe, same heal, no change on ranged penalty)
