Skill library

DualSword Skills

Lunar Misfortune

Dazzling moonlight. Dual Element with ( One-Handed Sword ). Press the back button right after it activates to quickly retreat and pierce the enemy with flying moonlight blade.

Tier 5 Active Physical Detailed formula
Tree
Dual Sword
Tier
Tier 5
Use
Active
Damage
Physical
MP cost
400
Range
12
Element
Dark
Equipment
Dual Wield only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

400

Damage Type

Physical

Element

Dark, but has the Dual Element attribute (gets extra element from subhand sword)

Base Skill Multiplier (Main Hits) · How it scales

5 + Skill Level * 0.5 + Total Dex/150

Base Skill Constant (Main Hits) · How it scales

400 Main

Hit Count

2 Hits; damage calculation is done once then spread evenly between the hits

Base Skill Multiplier (Additional AOE Hit) · How it scales

2.5 + 0.05 * Skill Level

Base Skill Constant (Additional AOE Hit) · How it scales

0 Additional AOE

Hit Count

5 Hits; damage calculation is done for each hit

Range

12m Additional AOE

Hit Range

1m; around the target’s position, (

Note

For each hit, Lunar Misfortune's AOE Radius grows by 0.5m)

What it does

If you cast this skill at 8m or above, then gain bonus for

Base Skill Multiplier(Main Hits) · How it scales

+TotalDex/100. Now DEX always applies regardless range, but got halved.... Only Lunar Main Hits get affected by Unsheathe Attack. This skill damage can be affected by srd% or lrd% depending on cast range:,-If cast from Short Range: Uses Short Range Damage% as usual. -If cast from Long Range: Uses MAX[Long Range Damage%; Short Range Damage%/2] (Does not Round). -Lunar Misfortune additional AOE hits are forced to use Long Range Damage%. Using this skill will teleport you in front of the target at 1m and do a Main hit to the target.. If you move back during Main hit animation, then you will teleport back 8m to the direction where you were last time and will cast an Additional AOE Hit to the target afterwards. However if you only move forward or stand still during that animation, then this skill will end at Main Hit animation without Additional AOE Hit., This skill Additional AOE uses Magic critical rate, but still uses Physical critical damage. Fixed Now it uses Physical critical rate instead. Additional AOE of this skill has physical pierce bonus based on skill level = +(5 * Skill Level). This skill has MP Recovery for every Additional Hit of this skill land hit. Each hit recover mp by (10 + 7 * Skill Lvl).

Note

if one add hit multiple targets, it is still recover mp 1x., Also, this skill has unique proration(2 Proration in one skill) = Main Hit can inflict Physical Proration and Additional Hits can inflict Magic Proration. Now changed to main hit uses and deals physical proration; additional hit uses magic proration and deals magic proration only if target(s) have not been hit by main hits, else, deals no proration.. Grant Shadowstep buff(its effect same as that said effect) upon using teleport with this skill. That buff still disappears after using the next skill as usual.. Grant buff that can affect Shining Cross dmg. Its duration depends on how many times Additional hits to target. Every hit +6 sec, max at 5 hits which is 30 sec., If you use Phantom Slash during this skill teleport animation, then that Phantom Slash will become Phantom Eclipse. Phantom Eclipse's motion is set to max(free swift) and gets double Skill Multiplier until invincibility is removed (you use analog to land)., If you use Storm Reaper during this skill teleport animation, then that Storm Reaper will become an Orbit Reaper. Its effect looks likely just to skip Lunar’s slow teleport animation plus Orbit Reaper's motion is set to max(free swift).. With addition.. Orbit Reaper replace its srd buff into lrd buff, but halved effect LRD% Buff = (5 * Skill Level)% * FLOOR(Distance Travelled / 9 * 10)/10

Buff

Shining Cross > Blazing Shining Cross. Blazing Shining Cross multiplier at Lv10: 4 + [TotalSTR + TotalAGI + TotalDEX]/400; multiplier for each hit Plus MP Recovery of this skill doubles during this buff.

Note

must not insta kill, or otherwise it doesn’t work.. This Blazing Shining Cross animation time is slighty faster than original Shining Cross.,(FH: pretty sure about this, basically /500 becomes /400; still dunno if there is any other effect tho, still affected by range dmg modifiers, still not unsheathe, same heal, no change on ranged penalty)

Open research source ↗