100
Physical
Wind; has Dual Element attribute (gets extra element from subhand sword)
1.25 + 0.025 * Skill Level
0.3 + 0.02 * Skill Level; total multiplier for all hits of a whirlwind tick
50 + 5 * Skill Level
50 + 5 * Skill Level; total constant for all hits of a whirlwind tick Hit Count (First Hit): 1 hit Hit Count (Number of Whirlwind Ticks): 3 hits; damage calculation is done for each tick Hit Count (Hits per Whirlwind Tick): 5 hits; damage calculation is done once then divided evenly between the the hits of said tick
Theoretically infinite
4m; around the caster's position when the skill is usedFirst Hit
Knockback First Hit
100% as long as you have aggro First Hit Knockback Distance: 5m; halved on bosses First Hit
0.8 seconds Whirlwind
Blind Whirlwind
15% + (2.5 * Skill Level)% Whirlwind
10 seconds Whirlwind
None
