300 [Short Range Version] (cast range: 0-7m)
Physical, uses ATK
3 + 0.1 * Skill Level + 0.1 * Thor's Hammer Skill Level
300
2 hits; damage calculation is done once then divided evenly between the hits. The hit is affected by short range damage; affected by long range skill; uses and deals magic proration.
Paralysis
(5 * Skill Level + INT/10)%
10 seconds Paralysis additional magic damage
Magic, uses Halberd MATK
1 + 0.3 * Skill Level + 0.1 * Thor's Hammer Skill Level + Base INT/200
Total INT/2
1 hit. This hit is absolute critical. The hit is affected by short range damage; affected by long range skill; uses magic proration. [Long Range Version] (cast range: 8-24m; bullets start firing from 7m and below)
Physical, uses ATK
Total INT/200
Total INT
ROUNDUP(Skill Level/3;0) MP recovery per bullet = 100% character's Attack MP Recovery The hit is not affected by short/long range damage; not affected by long range skill; uses and deals normal proration (each hits).
