MP Cost
200
Damage Type
Physical
Base Skill Multiplier (First Hit) · How it scales
0.4 + 0.01 * Skill Level
Base Skill Multiplier (Toss) · How it scales
1.5 + 0.1 * Skill Level
Base Skill Constant (First Hit) · How it scales
100 + 10 * Skill Level
Base Skill Constant (Toss) · How it scales
100 + 10 * Skill Level
Hit Count
2 hits; damage calculation is done for each hit
Range
Defaults to the weapon's Auto Attack Max Range Hit Range (Toss): Length of 8m (levels 1 and 2)/ 9m (levels 3 and 4)/ 10m (levels 5 and 6)/ 11m (levels 7 and 8)/ 12m (levels 9 and 10); radius of 1m (levels 1 to 5)/ 2m (levels 6 to 10); from caster's position
