400
Physical
2 + 0.2 * Skill Level + TotalSTR/250
2 + 0.4 * Skill Level + TotalINT/100
200 + 20 * Skill Level
0
2 hits; damage calculation is done for each hit
Defaults to the weapon's Auto Attack Max Range Hit Range (First Hit): (2.5 + 0.25 * SkillLvl)m ; around caster Hit Range (Second Hit): (4.5 + 0.25 * SkillLvl)m ; around the caster's position when the skill is cast
The second hit will detonate after 4 seconds Second Hit
Dazzled Second Hit
(10 * Skill Level)% Second Hit
10 seconds Second Hit
30 seconds
Invincibility
3sec or until caster lands on ground
