MP Cost
500
Damage Type
Physical
Base Skill Multiplier (First Hit) · How it scales
0.75 * Skill Level
Base Skill Multiplier (Second Hit) · How it scales
7.5
Flat damage scaling · How it scales
0; constant for each hit
Hit Count
2 hits; damage calculation is done for each hit
Range
12m
Hit Range
Single target, but has a radius of 0.5m + weapon's Auto Attack Maximum Range; around caster's landing position
What it does
Causes the caster to jump at the enemy's current position and back; the speed of the jump is determined by the Motion Speed and the distance - Negates Flinch, Tumble and Stun during the skill's animation - This skill has Critical Rate +65 + (Skill Level) and Physical Pierce +(10 * Skill Level)%
