200
Magic, uses Halberd MATK
0.75 + 0.2 * INT(Skill Level/2) + Total INT/1000
100 + 10 * Skill Level Damage calculation is done separately per hit. This is a formula for 1 hit.
3 + ROUNDUP(Skill Level/2;0) Invincible frame: 2 seconds (will end as skill animation ends).
18m This skill has absolute critical. This skill is forced to be and affected by long range damage; affected by long range skill; uses and deals magic proration; not affected by motion speed from character's status, but can use "swift" combo tag's motion speed modifier.
