Skill library

Hunter Skills

Multiple Hunt

Hunting techniques using Sub-Weapon. When activated using a weapon other than Dagger, Magic Device, or Shield, it deals damage to the target and there is a high chance to inflict [Armor Break] with higher Physical Pierce.

Tier 4 Active Physical Detailed formula
Tree
Hunter
Tier
Tier 4
Use
Active
Damage
Physical
MP cost
200
Range
12
Element
Weapon Dependent
Equipment
Bowgun only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

200

Damage scaling · How it scales

7 + 0.3 * Skill Level + BaseDex/200

Flat damage scaling · How it scales

200

Hit Count

1 hit

Range

16m

Base Cast Time

1.5 seconds if your target has aggro on you(Unaffected by CSPD); or 0 seconds if not

Ailment

Armor Break

Base Ailment Chance

(2 * Total Physical Pierce)%

Ailment Duration

5 seconds

Ailment Resistance

None

What it does

Cast time of this skill will become 0 seconds only if you're not being targeted by the target.

This skill has flat critical rate penalty · How it scales

(35 - Skill Level) flat cr. Multiple Hunt | #🔪hunter-skills🏹Sniper Volley(equipped with Magic Device)Uses magic to bind and shoot the target. Deals magic damage to target. Chance to inflict [Stop] and then releases an AoE (physical damage). Guarantees critical to the target inflicted with [Stop].

Base Skill Multiplier(Magic) · How it scales

0.75 x Skill Level

Base Skill Constant(Magic) · How it scales

200

Hit Count

1 hit Magic Hits

Ailment

Stop

Base Ailment Chance

[5 * Skill Level + totalDEX/10]%

Ailment Duration

10 seconds

Ailment Resistance

50 seconds

Base Skill Multiplier(Physical) · How it scales

5 + 0.25 x Skill Level

Base Skill Constant(Physical) · How it scales

200

Hit Count

1 hit

Hit Range

length of 12m and radius of 2m from caster’s position

Range

12m

What it does

Physical damage of this skill will become an absolute critical hit if your target has Stop ailment.. This skill releases 1 hit of Magic Damage that binds the target first, then releases AOE Physical Damage like Chariot toward the target.. Magic damage of this skill purely follows entire Magic mechanics(such as dmg based on MATK, Magic Stability, Magic Critical, Magic dte, etc.). Meanwhile for AOE Physical damage, it follows purely Physical mechanics.. This skill inflicts Magic Proration once regardless of which part hits first. For damage calculation, the Magic hit uses Magic Proration, while AoE Physical damage uses Physical Proration.. You cannot use this skill if you get Silence Ailment, but still can use it when you get Bleed Ailment.. Multiple Hunt | #🔪hunter-skills🏹Tri Ace Shooter(equipped with Shield)Shoots while holding the shield up in front. Power increases according to VIT. Reduces damage received while the skill is in effect. Upon use, An HP recovery effect is added to skill damage for 10 seconds and physical/magic resistance based on the refinement value of your shield increases.

Damage scaling · How it scales

7.5 + 0.25 * Skill Level + TotalVit/100; total multiplier of all hits

Flat damage scaling · How it scales

200

Hit Count

3 hits; damage calculation is done once then spread evenly between the hits

Range

12m

What it does

Reduce your Physical/Magic damage taken/received by 10%(level 1); 12%(level 2); 17%(level 3); 23%(level 4); 28%(level 5); 36%(level 6); 45%(level 7); 57%(level 8); 72%(level 9); 90%(level 10). Using this skill will grant 10 seconds buff below.

Buff Duration

10 seconds. Gives Physical/Magic Resistance buff by (Shield Refine)%. Everytime your skill land hit during this buff, will recover your HP by (0.1 * Skill Level)% of your MaxHP.

Note

multi hit like magic: storm/arrow rain/satellite arrow/etc., will trigger this multiple times. However multi hit that dmg calc first then spread evenly such as Tri Ace Shooter/etc., will trigger once.. Multiple Hunt | #🔪hunter-skills🏹Wolf Sniper(equipped with Dagger)Executes a surprise attack with a dagger followed by an attack with a bowgun. Power increases according to AGI. Halves the MP Cost of the skill used next and slightly increases the power of close range attacks.

Damage scaling · How it scales

5 + 0.5 * Skill Level + TotalAgi/100; total multiplier of all hits

Flat damage scaling · How it scales

200

Hit Count

2 hits; damage calculation is done once then spread evenly between the hits

Range

12m

What it does

Using this skill will make you teleport to the 0m in front of the target.

Buff Duration

until you use any skill. The next skill after this skill, has its MP Cost divided by half and rounded up to the nearest multiple of 100 (e.g. 300/2 = 150 -> 200 MP; 600/2 = 300 -> 300 MP). Increase your srd% by +10% regardless of skill level

Open research source ↗