Skill library

Magic Skills

Magic: Blast

Set off a blast by concentrating magic power. Chance to inflict a status ailment. The status ailment depends on the element. Element: [Ailment] •Neutral: [Flinch] •Fire:[Ignite] •Water:[Freeze] •Wind:[Blind] •Earth:[Slow] •Light:[Dizzy] •Dark:[Fear]

Tier 2 Active Magic Detailed formula
Tree
Magic
Tier
Tier 2
Use
Active
Damage
Magic
MP cost
300
Range
8
Element
Weapon Dependent
Equipment
Available with all weapons
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

300

Damage Type

Magic

Damage scaling · How it scales

7 + 0.3 * Skill Level

Flat damage scaling · How it scales

180 + 20 * Skill Level

Hit Count

1 hit

Range

8m

Hit Range

2m around target

Base Cast Time

4 seconds; affected by Cast Speed

Ailment

Flinch (with Neutral element); Ignite (with Fire element); Freeze (with Water element); Blind (with Wind element); Slow (with Earth element); Dizzy (with Light element); Fear (with Dark element)

Base Ailment Chance

(5 * Skill Level)%

Ailment Duration

2 seconds for Flinch; 10 second for others

Ailment Resistance

For Flinch: 5 seconds (Easy, Normal and Hard); 6 seconds (Nightmare); 9 seconds (Ultimate) - For others: None

Staff bonus

Skill Multiplier +(1.5 + TotalINT/500)

Magic Device bonus

Skill Multiplier +(TotalINT/500) Magic Device: Ailment chance +50%

Magic Device bonus

Hit Range +2m Staff bonus takes precedence over Magic Device bonus

Open research source ↗