400
Magic
(3 + 0.2 * Skill Level) for first volley; (2 + 0.2 * Skill Level) for second volley; (1 + 0.2 * level) for third volley; multiplier for each hit of each volley
400; constant for each hit
3 hits for the first volley, and up to 3 hits for each subsequence volley, up to a total of 9 hits from all 3 volleys; damage calculation is done for each hit
12m
1m radius
2 seconds; affected by Cast Speed Fall Radius: 1m; all hits casted on the target’s position all the time Interval Hit: 1 meteor every 0.7 sec; second & third volley meteors drop after about 2-2.1 seconds after being triggered by the respective first & second volley meteors.(Hit order: First 1 > First 2 > First 3 > Second 1 > Second 2 > Second 3 > Third 1 > Third 2 > Third 3)Armor Break
10%, x1.5 & x3 on second & third volley Armor Break Duration: 5 seconds Armor Break Resistance: None Dizzy
10%, x1.5 & x3 on second & third volley; can only inflict if Armor Break is already inflicted Dizzy Duration: 10 seconds Dizzy Resistance: None
This skill can give a hidden fall mark effect on the target, so that few meteorites will fall upon that marked target. Meteorites can follow the target's movement, thanks to the mark effect!. There is an increased critical chance of repeated meteorites:,-Initial Meteor does not get any critical bonus. -2nd volley Meteor gets a 50% chance for absolute critical (separate from critical calculation). -3rd volley Meteor gets absolute critical. This Skill ignores half of enemy magic defense BEFORE Magic Pierce%.,
Skill multiplier per first volley hit +baseINT/300
Ailment chance x2
Hit Range (radius) +0.5
Ailment chance x4
Hit Range (radius) +1.5m
