Skill library

Magic Skills

Magic: Crash

Summons 3 little meteorites. When hitting the target, each meteorite may drop down again up to 2 times with diminishing power, but a higher chance of inflicting [Armor Break] or [Dizzy].

Tier 5 Active Magic Detailed formula
Tree
Magic
Tier
Tier 5
Use
Active
Damage
Magic
MP cost
400
Range
12
Element
Weapon Dependent
Equipment
Available with all weapons
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

400

Damage Type

Magic

Damage scaling · How it scales

(3 + 0.2 * Skill Level) for first volley; (2 + 0.2 * Skill Level) for second volley; (1 + 0.2 * level) for third volley; multiplier for each hit of each volley

Flat damage scaling · How it scales

400; constant for each hit

Hit Count

3 hits for the first volley, and up to 3 hits for each subsequence volley, up to a total of 9 hits from all 3 volleys; damage calculation is done for each hit

Range

12m

Hit Range

1m radius

Base Cast Time

2 seconds; affected by Cast Speed Fall Radius: 1m; all hits casted on the target’s position all the time Interval Hit: 1 meteor every 0.7 sec; second & third volley meteors drop after about 2-2.1 seconds after being triggered by the respective first & second volley meteors.(Hit order: First 1 > First 2 > First 3 > Second 1 > Second 2 > Second 3 > Third 1 > Third 2 > Third 3)Armor Break

Ailment Chance

10%, x1.5 & x3 on second & third volley Armor Break Duration: 5 seconds Armor Break Resistance: None Dizzy

Ailment Chance

10%, x1.5 & x3 on second & third volley; can only inflict if Armor Break is already inflicted Dizzy Duration: 10 seconds Dizzy Resistance: None

What it does

This skill can give a hidden fall mark effect on the target, so that few meteorites will fall upon that marked target. Meteorites can follow the target's movement, thanks to the mark effect!. There is an increased critical chance of repeated meteorites:,-Initial Meteor does not get any critical bonus. -2nd volley Meteor gets a 50% chance for absolute critical (separate from critical calculation). -3rd volley Meteor gets absolute critical. This Skill ignores half of enemy magic defense BEFORE Magic Pierce%.,

Staff bonus

Skill multiplier per first volley hit +baseINT/300

Staff bonus

Ailment chance x2

Staff bonus

Hit Range (radius) +0.5

m MD bonus

Ailment chance x4

MD bonus

Hit Range (radius) +1.5m

Open research source ↗