Skill library

Magic Skills

Magic: Javelin

Drop a large magic javelin on the target. Chance to inflict a status ailment. The status ailment depends on the element. Element: [Ailment] • Neutral: [Flinch] • Fire: [Ignite] • Water: [Freeze] • Wind: [Blind] • Earth: [Slow] • Light: [Dizzy] • Dark: [Fear]

Tier 1 Active Magic Detailed formula
Tree
Magic
Tier
Tier 1
Use
Active
Damage
Magic
MP cost
200
Range
8
Element
Weapon Dependent
Equipment
Available with all weapons
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

200

Damage Type

Magic

Damage scaling · How it scales

1.5 + 0.1 * Skill Level

Flat damage scaling · How it scales

50 + 15 * Skill Level

Hit Count

1 hit

Range

8m

Ailment

Flinch (with Neutral element); Ignite (with Fire element); Freeze (with Water element); Blind (with Wind element); Slow (with Earth element); Dizzy (with Light element); Fear (with Dark element)

Base Ailment Chance

(7.5 * Skill Level)%

Ailment Duration

2 seconds for Flinch; 10 second for others

Ailment Resistance

For Flinch: 5 seconds (Easy, Normal and Hard); 6 seconds (Nightmare); 9 seconds (Ultimate) - For others: None

Staff bonus

Skill Multiplier +0.5 Magic Device: Ailment chance +25% Staff bonus takes precedence over Magic Device bonus

Open research source ↗