Skill library

Magic Skills

Magic: Lances

Shoot magic lances one after another. The lances increase as the skill levels up. Chance to inflict [Stop] on the target.

Tier 2 Active Magic Detailed formula
Tree
Magic
Tier
Tier 2
Use
Active
Damage
Magic
MP cost
300
Range
14
Element
Weapon Dependent
Equipment
Available with all weapons
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

300

Damage Type

Magic

Damage scaling · How it scales

2.5 + 0.15 * Skill Level; multiplier for each hit

Flat damage scaling · How it scales

300 + 40 * Skill Level; constant for each hit

Hit Count

2 hits (levels 1 to 5); 3 hits (levels 6 to 10); damage calculation is done for first hit then the rest hit will copy first hit[copy crit/guard/etc.]

Range

14m

Base Cast Time

2 seconds; affected by Cast Speed

Ailment

Stop

Base Ailment Chance

10% + (2 * Skill Level)%

Ailment Duration

10 seconds

Ailment Resistance

10 seconds

Staff bonus

Skill Multiplier (+1.5 + TotalINT/500)

Stop chance is tripled Magic Device bonus

Skill Multiplier (TotalINT/500)

Magic Device bonus

Hit Count +2

Magic Device bonus

Stop chance is tripled Staff bonus takes precedence over Magic Device bonus

Open research source ↗