MP Cost
300
Damage Type
Magic
Damage scaling · How it scales
2.5 + 0.15 * Skill Level; multiplier for each hit
Flat damage scaling · How it scales
300 + 40 * Skill Level; constant for each hit
Hit Count
2 hits (levels 1 to 5); 3 hits (levels 6 to 10); damage calculation is done for first hit then the rest hit will copy first hit[copy crit/guard/etc.]
Range
14m
Base Cast Time
2 seconds; affected by Cast Speed
Ailment
Stop
Base Ailment Chance
10% + (2 * Skill Level)%
Ailment Duration
10 seconds
Ailment Resistance
10 seconds
Staff bonus
Skill Multiplier (+1.5 + TotalINT/500)
Stop chance is tripled Magic Device bonus
Skill Multiplier (TotalINT/500)
Magic Device bonus
Hit Count +2
Magic Device bonus
Stop chance is tripled Staff bonus takes precedence over Magic Device bonus
