200
Magic
0.75 * Skill Level + MIN(ROUNDDOWN(remaining MP bar after laser;0);10)/2
0
21m
Magic Pierce +10% (+5% more with staff)
10 seconds
Stop (with Neutral element); Bleed (with Fire element); Dizzy (with Water element); Lethargy (with Wind element); Silence (with Earth element); Dazzled (with Light element); Curse (with Dark element)
2% * Skill Level
10 seconds This skill is affected by short/long range damage; affected by long range skill; uses and deals magic proration.
Slightly boosts the increase in Magic Pierce.
The chance to inflict a status ailment is 1.5 times higher.
The chance to inflict a status ailment is halved.
