Skill library

Magic Skills

Magic: Laser

A technique to simplify magic and release its power with the caster's ability. Power increases based on the remaining MP when activated. Low chance to inflict a status ailment ( weapon element ). After activation, your Magic Pierce slightly increases.

Tier 5 Active Magic Detailed formula
Tree
Magic
Tier
Tier 5
Use
Active
Damage
Magic
MP cost
200
Range
21
Element
Weapon Dependent
Equipment
Staff/1-Handed Sword/Main MD only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

200

Damage Type

Magic

Damage scaling · How it scales

0.75 * Skill Level + MIN(ROUNDDOWN(remaining MP bar after laser;0);10)/2

Flat damage scaling · How it scales

0

Range

21m

Buff

Magic Pierce +10% (+5% more with staff)

Buff duration

10 seconds

Ailment

Stop (with Neutral element); Bleed (with Fire element); Dizzy (with Water element); Lethargy (with Wind element); Silence (with Earth element); Dazzled (with Light element); Curse (with Dark element)

Ailment Chance

2% * Skill Level

Ailment Resistance

10 seconds This skill is affected by short/long range damage; affected by long range skill; uses and deals magic proration.

Staff Bonus

Slightly boosts the increase in Magic Pierce.

Magic Device Bonus

The chance to inflict a status ailment is 1.5 times higher.

OHS Penalty

The chance to inflict a status ailment is halved.

Open research source ↗