Skill library

Magic Skills

Qadal

A forbidden technique that places a heavy burden on the mind and body. Consumes current HP and Max HP (random value) to halve the MP Cost of the next skill used and guarantee critical. If the burden gets too heavy from repeated use, then...

Tier 3 Active

At a glance

Skill details

Tree
Magic
Tier
Tier 3
Use
Active
MP cost
2
Range
0
Element
Neutral
Equipment
Staff only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

200

What it does

Using this skill will consume Your HP by 10% of your current HP. If your previously casted skill is this skill, then using this skill again will cost MP only, no buff nor effect.

Buff Duration

180 seconds, Using this skill will give buff for the next skill to have its MP Cost divided by half and rounded up to the nearest multiple of 100 (e.g. 300/2 = 150 -> 200 MP; 600/2 = 300 -> 300 MP). Also, gives absolute critical buff for the next skill(even physical skills). These halves MP and absolute critical buffs will end when you use any skill., MaxHP debuff is same as (QadalCharge%). E.g. if you have Qadal Charge 90%, then you get -90% MaxHP, Using this skill will give Qadal Charge randomly between (MAX[30 - Floor(TotalDex/25); 10])% and (100 - 5 * Skill Level - Floor(BaseDex/25))%., If you reach over Qadal Charge 100% upon using this skill and you don’t get “Full Recovery”, then this skill will not give you absolute crit & halves MP buff, and you will get following one of them below:,[Full Recovery = get full mp & invincibility 2 seconds] (rare probability),[1HP Stunned],[1HP Sleep],[Dead]. Skill Level can affect their chance: lower death chance, slightly lower sleep chance, increase stun chance, slightly increase a bit iframe chance.,[But keep that in mind, these are RNG no confirmed/exact numbers so take this with a grain of salt. Btw i tried lv 1, keep getting dead often and occasionally sleep smh, rarely stun, never iframe but maybe abysmal chance. Also, having higher LUK seem increase chance to get “full recovery” and lower sleep chance, apparently it is expected to be 255 LUK = +10% though]

Passive Effect

This skill has passive that increase your All Magic Tree Skills damage according to battle duration and your Qadal Charge. This passive work as long as you have Qadal Buff Timer ON and must not have "Qadal Halves MP & CR Buff". The longer you fight = the higher dmg bonus., Battle Duration will start ticking as soon as you engage/fight the target (no need to activate qadal at the start).. And battle duration will reset IF: • “Your party killed any target in the non-boss map only(even if there is another target alive.. Meanwhile in boss map, battle duration still continues to tick, even when you kill a minion, this one keeps ticking until the end of fight)” • OR “no target left” • OR “you leave the map” • OR “you get knocked out” Increase Damage Dealt of Magic Tree skills = +1% every 3 battle seconds duration regardless of Skill Level.. This Damage Dealt bonus cannot exceed above Qadal Charge% regardless of Skill Level. (Applied multiplicatively at the end of damage calculation after added along with Brave Aura bonus and Mana Recharge reduction)Hidden effect: Qadal has another passive that might be a bug or is it even a feature???…. Well until proven otherwise then :/ Apparently, Qadal can reduce your Final Revive Time by 1 seconds for every 1 Battle Seconds Duration has. But if Battle Duration got reset, then ofc Final Revive Time reduction will get reset too. Since it has this hidden effect, then ofc you will get drawback which is your Base Revive Time will be increased by 150 seconds. [

Note

pair it with Play Dead lv10(that reduces Base Revive Time by 150s) and your Base Revive Time will be back to 300 seconds].

Note

If you do not dying in the normal way, for example you die because of qadal death(even dying due to sleep or stun) or regretless death… your Base Revive Time is set to 300 seconds and no Final Revive Time Reduction per Battle Duration.

Open research source ↗