Skill library

MagicBlade Skills

Enchanted Burst

Releases accumulated elemental power. Inflicts [Weaken] and the power increases ( Max 3 ) if Enchant Sword hits the target. Using more accumulated power will extend the effect that increases the power of Enchant Sword.

Tier 4 Active Magic Detailed formula
Tree
Magic Blade
Tier
Tier 4
Use
Active
Damage
Magic
MP cost
100
Range
99
Element
Weapon Dependent
Equipment
2-Handed Sword/Sub MD only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
Limitation

Sub MD/THS only

MP Cost

100

MP Action Range

100m (however, need target 24m at first)

Element

This skill always gains the element which is the weakness of the target. This skill damage based on which higher ATK or MATK.

Flat damage scaling · How it scales

100 + [Sub MD Base ATK] * 0.4 * Eburst stack

Damage scaling · How it scales

Skill Level Extra

Skill Multiplier · How it scales

1st Eburst stack gives +5 mult regardless of lvl 2nd Eburst stack gives +(2.5 + SkillLv) mult 3rd Eburst stack gives +(6.25 + SkillLv) mult

Hit count

1 hit

What it does

You can gain 1 Enchant Burst stack via Enchant Sword, Enchanted Grip & Siphon Barrier. [for KMD, to get these stack, you must not have Energy Control or Annihilator Buff]. Max Eburst stack can be stored up to 9, but only consume up to 3 stacks per this skill cast. Using this skill will grant Enchant Burst Sword buff(its icon Enchant Sword btw). Enchant Burst Sword

buff duration

(4 + Skill Lvl) * (Eburst stack consumed^2) seconds. Can extend/refresh this buff.

Note

low duration [due to low eburst stack for example] won't refresh/reset current Enchant Burst Sword buff timer if current buff timer has longer time!This skill can inflict Weaken regardless of ele sub md and depend on this skill level and Eburst stack

Ailment Chance

MAX{0 ; 100 * MIN(1 ; -2 + Eburst Stack + Floor[Skill Level/5])}%

Ailment Duration

MAX {0 ; (-2 + Eburst Stack + Floor[Skill Level/5]) * 5}In case you’re having a hard time calculating those formulas above. Here simple one At lv 1-4, only 3 stack can inflict Weaken for 5 sec At lv 5-9, only 2 stack can inflict Weaken for 5 sec, but 3 stack can inflict Weaken too for 10 sec At lv 10, 1 stack now can inflict Weaken for 5 sec, 2 stack can for 10 sec, 3 stack can for 15 secEnchanted Grip (Enchanted Burst Conversion Mode)Active Skill (Single Target) {Physical}

MP Cost

100MP Action Cast Range: 100m (however, need target 24m at first)

Element

This skill always gains the element which is the weakness of the target. This skill damage based on ATK

Damage scaling · How it scales

10 + 0.5 * Skill Level

Flat damage scaling · How it scales

100

Hit Count

1 hit Enchant Grip uses magic critical rate and physical hit rate [same as old Element Slash] NOT ANYMORE SINCE IT IS BUGGED, GOT REVERTED TO USE PHYSICAL CRITRATE

What it does

Grants 1 Enchant Burst stack if this skill lands a non-miss hit (graze and [Evasion] will still give stack as they’re both “non-miss”). Also, Gain Enchant Burst Sword buff upon using this skill. Its buff duration is (1 + Skill Level) * [number of EBurst Stack upon cast, max 3 stk] seconds Not anymore, u only need to use Enchanted Burst to get Enchant Burst Sword Buff for now.. This skill gives a unique debuff "+" mark to the target that can make teammates recover their MP upon casting attack skill on that debuffed target. MP Recovery is (Attacker’s MaxMP/20) per attacking skill cast and that debuff will end when already proc MP recovery (Skill Level) times[shared with 1 party].

Note

You can apply debuff to another target, as previous debuff on target won't disappear. Also, if 1 AOE skill hits both 2 or more targets that have debuff, then it will result in multiple MP Recovery from hitting those targets that have debuff.

Open research source ↗