Limitation
MD sub weapon only
MP Cost
100
MP Action Range
6m
Element
This skill always gains the element which is the weakness of the target.
Damage scaling · How it scales
2.5 + baseINT/100
Flat damage scaling · How it scales
50 + SkillLvl*5 [
Note
this base skill constant will be doubled if this skill ele strong against target]Ailment Inflict: IGNITE Ailment Inflict Chance: 30 + 7 * SkillLvl % Self Buff: Activate Self Buff upon succesfully inflict Ignite Ailment Self
Buff
Increase AMPR AMPR Buff: 15 + Floor(Skill Level/6) * 5 + Floor(Skill Level/5) * 5 +15 for Lvl1-4 +20 for Lvl5 +25 for Lvl6-9 +30 for Lvl10
Buff Duration
10seconds
