Attack MP Recovery +(0.5 * Skill Level). On auto attacks that don't miss, you have a (10 + 4 * Skill Level)% chance to add one additional attack that cannot crit. Aggravate
Neutral Aggravate
Neutral Aggravate
0.05 * Skill Level; multiplier for each hit Aggravate
Aggravate Damage = (Physical Base Damage - target's DEF) * Aggravate Skill Multiplier * RNG Stability/100 * Current Neutral Proration/100 * (1 - Base Drop Gem Damage Reducer/100) [IF using a Base Drop Gem; repeat this for every Gem]
Same as the auto attack's Hit Count that triggered it; damage calculation is done independently of the auto attack's; if the Hit Count of the auto attack is higher than 1, damage calculation is done once, then divided evenly between the hits Aggravate
Armor Break Aggravate
0%
