400
Physical
1 + 0.15 * Skill Level
1 + 0.15 * Skill Level
100 + 10 * Skill Level; constant for each hit
1 hit; 2 hits if the target has the Armor Break aliment; dodge, Evasion, Guard, Anticipate, and Guard Break calculations are done for the first hit, then copied for the other hit; the rest of damage calculation is done for each hit
Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or sub weapon slot; 1m otherwise
If the target has the Armor Break aliment, this skill gains a second hit that is much stronger and always crits
Lethargy
20% + (3 * Skill Level)%
10 seconds
None
Skill Multiplier +1.5 Knuckle Main/
Skill Multiplier (Additional Hit) +5 Knuckle Main/
Skill Constant +100 Knuckle Main/
Lethargy chance +50% Triple Thrust's Skill Constant buff applies to the first hit, but not the second hit
