Skill library

Mononofu Skills

Gust

Assumes a dual-katana stance. Removes and converts Unsheathe Power into ATK and Weapon ATK. Reactivating Gust while it's in effect will produce a different effect based on the key input. The effect ends when you move while sheathing your katana.

Tier 3 Active Detailed formula

At a glance

Skill details

Tree
Mononofu
Tier
Tier 3
Use
Active
MP cost
300
Range
0
Element
Neutral
Equipment
Katana only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

2 notes
MP Cost

300

Damage type

Physical Activation Effect: Removes and converts Unsheathe stat into:. ATK% = 0.1 * Skill Level * Unsheathe% Basic Weapon Attack = 0.1 * Skill Level * Unsheathe% Flat ATK = 0.1 * Skill Level * Flat Unsheathe -Basic Weapon Attack is the ATK shown on your weapon in game. Enables Gust Stack 1/3 2/3 3/3.. Pulls out another katana. Changes auto attack animation, power, and effect:. Auto Attack 1 (2 hits) [Gust Stack 1/3 → 2/3] Auto Attack

Skill Multiplier · How it scales

1 + 0.05 * Skill Level Auto Attack

Skill Constant · How it scales

0 Auto Attack 2 (2 hits) [Gust Stack 2/3 → 3/3] Auto Attack

Skill Multiplier · How it scales

2 + 0.1 * Skill Level Auto Attack

Skill Constant · How it scales

100 Auto Attack 3 (3 hits) [Gust Stack 3/3 → 1/3] Auto Attack

Skill Multiplier · How it scales

6 + 0.3 * Skill Level Auto Attack

Skill Constant · How it scales

200 -All auto attack damage calculation is done once, then spread evenly between the hits. Enables seasons attacks upon recast + key input (direction reference = you to mob):. Still Wind [Gust + no direction] Parries all monster attacks during animation. Upon successful parry, you will deal 1 additional hit with Still Wind:

Base Skill Multiplier (Still Wind Counter) · How it scales

5 + 0.5 * Skill Level

Base Skill Constant (Still Wind Counter) · How it scales

300

Maximum cast range

20m -All monster attack during this skill animation deals 0 damage to you. You can still get inflicted with ailments and immobilization when parrying using this Still Wind, and your "untouched" (e.g. Brave Aura, Godspeed Wield) buffs will be gone as well. -This skill is affected by short range damage; affected by long range skill; uses and deals physical proration. -While using "Still Wind", if you use direction input, you will activate directional wind skill for 0 mp. From doing so, Still Wind Counter uses physical proration and deals no proration and the directional wind skill uses and deals normal proration. Easterly Wind [Gust + ← ]

Damage scaling · How it scales

5 + 0.3 * Skill Level + Gust Stack

Flat damage scaling · How it scales

300

Maximum cast range

20m; but only hits from 5m or below, else will miss. -The movement from this skill is treated as [Evasion]. -This skill is affected by short range damage; affected by long range skill; uses and deals normal proration. Southerly Wind [Gust + ↓ ]

Damage scaling · How it scales

3.5 + 0.2 * Skill Level + Gust Stack * 1.5

Flat damage scaling · How it scales

300 -Unlock condition: learn "Kairiki Ranshin".

Maximum cast range

20m. Upon using this skill, your character moves backwards 4m, then launch an exact 16m range linear AOE attack. -This skill is forced to be affected by short range damage; affected by long range skill; uses and deals normal proration. Northerly Wind [Gust + ↑ ]

Damage scaling · How it scales

8.5 + 0.2 * Skill Level - 1.5 * Gust Stack

Flat damage scaling · How it scales

300 -Unlock condition: learn "Shukuchi".

Hit Count

2 Hits; damage calculation is done once then spread evenly between the hits.

Maximum cast range

20m. Upon using this skill, your character teleports to 0m in front of the enemy. -This skill uses physical pierce * 4 of your total physical pierce%. -This skill is forced to be affected by short range damage; affected by long range skill; uses and deals normal proration. Westerly Wind [Gust + → ]

Damage scaling · How it scales

2.5 + 0.6 * Skill Level + 0.5 * Gust Stack

Flat damage scaling · How it scales

300

Hit Count

2 Hits; damage calculation is done once then spread evenly between the hits.

Maximum cast range

20m; but only hits from 5m or below, else will miss. -This skill has perfect aim attribute. -This skill is affected by short range damage; affected by long range skill; uses and deals normal proration. While gust is active, you can't use "Divine Slash"., (edited)Tuesday, July 29, 2025 at 6:02 PM

Open research source ↗
Damage scaling · How it scales

1st Attack (2 hits): 20.5 + 0.2 * Skill Level - 1.5 * Gust Stack 2nd Attack (2 hits): 17 + 0.6 * Skill Level + 0.5 * Gust Stack 3rd Attack (1 hit): 17 + 0.2 * Skill Level + 1.5 * Gust Stack 4th Attack (1 hit): 20.5 + 0.3 * Skill Level + Gust Stack

Flat damage scaling · How it scales

300 -for 1st and 2nd attack, damage calculation is done once then spread evenly between 2 hits. -Four Seasons has perfect aim attribute, 100% physical pierce, and always stronger element against enemy. The entire animation of Four Seasons will nullify all damage taken, but decreases it's next attack damage: 2nd Attack -50% damage, 3rd Attack -40% damage, 4th Attack -25% damage. You can still get inflicted by ailments and immobilization during this skill animation and your "untouched" (e.g. Brave Aura, Godspeed Wield) buffs will be gone as well.. Four Seasons will not activate when fighting against small monsters (non boss/miniboss).

Range

20m Four Seasons is affected by short/long range damage; affected by long range skill; uses normal proration and deals physical proration.

Katana Bonus

Still wind, Northerly Wind, Easterly Wind, Westerly Wind and Southerly Wind can be activated with key input without ending the effect of Meikyo Shisui. After assuming the "Still Wind" stance, you can still transition into the corresponding skill with a key input. (MP is only consumed when activating Still Wind).

Open research source ↗