Skill library

Mononofu Skills

Kasumisetsu Getsuka

Attacks the target with a series of slashes and greatly reduces the damage received while it is active. Performs a special attack if Tenryu Ransei is in effect, and the number of times it is used determines the duration of the power increase.

Tier 5 Active Physical Detailed formula
Tree
Mononofu
Tier
Tier 5
Use
Active
Damage
Physical
MP cost
500
Range
2
Element
Weapon Dependent
Equipment
Katana only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

500

Damage Type

Physical First 4 Hits

Damage scaling · How it scales

7.5 + 0.75 * Skill Level First 4 Hits

Flat damage scaling · How it scales

500 First

Hit Count

4 hits; damage calculation is done once then spread evenly between the hits Last Hit

Damage scaling · How it scales

1 + Total Dex/250 Last Hit

Flat damage scaling · How it scales

200 Tenryu Ransei Zanyu

Multiplier · How it scales

(1.5 + 0.25 * Tenryu’s Skill Level) * Tenryu stk + TotalDex/(50 * (5 - Tenryu stk)) Tenryu Ransei Zanyu

Constant · How it scales

200 Last Hit/Zanyu Count: 1 hit; hit/miss/graze/evasion/critical/guard checks doesn’t copy previous first 4 hits

Range

Defaults to the Weapon's Auto Attack Max Range

What it does

This skill is treated as an Unsheathe Attack. If you have Tenryu Ransei buff, then using this skill, its last hit becomes Tenryu Ransei: Zanyu, which can deal more damage and Tenryu Ransei buff duration will be longer as more Tenryu stack. Its duration = 10 + (number of stack Tenryu Ransei buff * 10) sec [

Bowtana penalty

10 sec duration].. Using this skill will consume 3 Tenryu stacks, even if you don’t have enough Tenryu stacks, you can still use it without penalty. However, if you successfully parry with this skill, then you will consume 2 Tenryu stacks instead of 3 Tenryu stacks.. However, using this skill with tenryu buff doesn’t give invincibility and no Perfect Aim unlike Tenryu Ransei Zannou Magadachi & Zantei Settetsu. But rest assured, you can use this skill straight away without parry conditions.. It has slightly Physical/Magic Damage taken reduction during this skill animation = (Skill Level * 9 - (MAX[0 ; Skill Level * 9 - 50]/2))%. For Main Katana Only, Last Hit of this skill & Zanyu has +(BaseSTR/5)Critical Rate. And also, has +(BaseDex/5)Physical Pierce%, You're immune to FTS & Knockback ailment during this skill animation(even absolute ailment),[Main Katana Only] Using Hasso Happa after this skill, will perform new action "Sakura Ranman",

Open research source ↗