500
Physical First 4 Hits
7.5 + 0.75 * Skill Level First 4 Hits
500 First
4 hits; damage calculation is done once then spread evenly between the hits Last Hit
1 + Total Dex/250 Last Hit
200 Tenryu Ransei Zanyu
(1.5 + 0.25 * Tenryu’s Skill Level) * Tenryu stk + TotalDex/(50 * (5 - Tenryu stk)) Tenryu Ransei Zanyu
200 Last Hit/Zanyu Count: 1 hit; hit/miss/graze/evasion/critical/guard checks doesn’t copy previous first 4 hits
Defaults to the Weapon's Auto Attack Max Range
This skill is treated as an Unsheathe Attack. If you have Tenryu Ransei buff, then using this skill, its last hit becomes Tenryu Ransei: Zanyu, which can deal more damage and Tenryu Ransei buff duration will be longer as more Tenryu stack. Its duration = 10 + (number of stack Tenryu Ransei buff * 10) sec [
10 sec duration].. Using this skill will consume 3 Tenryu stacks, even if you don’t have enough Tenryu stacks, you can still use it without penalty. However, if you successfully parry with this skill, then you will consume 2 Tenryu stacks instead of 3 Tenryu stacks.. However, using this skill with tenryu buff doesn’t give invincibility and no Perfect Aim unlike Tenryu Ransei Zannou Magadachi & Zantei Settetsu. But rest assured, you can use this skill straight away without parry conditions.. It has slightly Physical/Magic Damage taken reduction during this skill animation = (Skill Level * 9 - (MAX[0 ; Skill Level * 9 - 50]/2))%. For Main Katana Only, Last Hit of this skill & Zanyu has +(BaseSTR/5)Critical Rate. And also, has +(BaseDex/5)Physical Pierce%, You're immune to FTS & Knockback ailment during this skill animation(even absolute ailment),[Main Katana Only] Using Hasso Happa after this skill, will perform new action "Sakura Ranman",
