300
Physical
1.5 + 0.25 * Skill Level; total multiplier of all hits
10 * Skill Level; total constant of all hits
4 hits; damage calculation is done once then spread evenly between the hits
Defaults to the Katana's Auto Attack Max Range
This skill is treated as an Unsheathe Attack. The skill has a Motion Speed modifier of (125 - 15 * number of stacks[max at 3 stack])%;. If your last action is Tenryu Ransei, then Using Tenryu Ransei again will not inflict proration.
Auto-attack is considered as action, so doing tenryu then auto then tenryu then auto repeat, still doesn't increase tenryu proration dmg.
Each time the skill is used, you gain one stack; you can have a maximum of 4 stacks. This skill's MP Cost becomes 100. You cannot refresh the duration of the buff by using this skill. If you attack successfully with "Madagachi" or "Kasumisetsu Getsuka" OR you parry an attack successfully with Zantei Settetsu while the buff is active, Tenryu Ransei's buff is extended, but you lose all stacks; you can refresh the duration of the buff with Madagachi or Zantei Settetsu or Kasumisetsu Getsuka; if the buff duration expires right after doing so, the buff is reactivated; the stack reset applies after Tenryu Ransei: Zannou/Zanyu. Tenryu Ransei: Zannou with Zantei Settetsu cannot inflict Armor Break. Attack Accuracy of Tenryu Ransei +(1 + number of stacks) * 10; this effect only activates if you have at least 1 stack; only takes a maximum of 3 stacks into account. Base Skill Multiplier * (1 + number of stacks); only takes a maximum of 3 stacks into account. As long as you don't have the Paralysis ailment, your auto attack delay is set to 0; this does not include the delays from Fear or tapping a part
10 seconds (with Tenryu Ransei); 30 seconds (with Madagachi and Zantei Settetsu); 10 + number of stack Tenryu Ransei buff * 10 seconds (with Kasumisetsu Getsuka)
