Skill library

Necromancer Skills

Hazard Strike

A versatile staff technique that changes according to the situation. A physical attack that can trigger a follow-up move by consuming an additional 100 MP depending on key input. Up (high power), Left/Right (damage reduction), Down (backstep)

Tier 3 Active Physical Detailed formula
Tree
Necromancer
Tier
Tier 3
Use
Active
Damage
Physical
MP cost
100
Range
3
Element
Weapon Dependent
Equipment
Staff/Halberd only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

100 MP (Main Hit) + 100 MP (Additional hit)

Damage Type

Physical

Range

Weapon Range Main Hit

Damage scaling · How it scales

Halberd: 7.5 + Base STR/200 Staff: 10 + Base STR/200

Flat damage scaling · How it scales

100 -Performs [Guard] during the attack animation. Using the key input after main hit triggers an additional hit by consuming 100 MP.. Additional Hit (Up )

Damage scaling · How it scales

Halberd: 7.5 + 0.25 * Skill Level + Total STR/100 Staff: 12.5 + 0.25 * Skill Level + Total STR/100

Flat damage scaling · How it scales

100 -This attack has Absolute Critical. -Applies Hazard Strike Buff: next skill's motion speed is set to max. Additional Hit (Left/Right )

Damage scaling · How it scales

Halberd: 5 + 0.25 * Skill Level Staff: 10 + 0.25 * Skill Level

Flat damage scaling · How it scales

100 -Nullify damage taken to 0 once during this additional hit animation. Nullifying damage using this move will remove area buffs, godspeed wield, and such. Additional Hit (Down )

Damage scaling · How it scales

2.5 + 0.25 * Skill Level Staff: 7.5 + 0.25 * Skill Level

Flat damage scaling · How it scales

100 -Performs backstep as an attack animation. This skill is affected by short range damage; affected by whack; uses and deals physical proration.

Open research source ↗