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Using this skill will make you use your MaxHP in order to shoot “heal buff” to the furthest ally target within 16m and to yourself.
this skill may miss easily if the ally moves too quick or teleports or dash away.. Your HP Cost = MAX[100; (25 - 2 * Skill Level)% of your Max HP].
Cannot use this skill if you don't have enough HP.. Heal Radius = 2m around the furthest target. Heal amount to players = +(50 * Skill Level + Floor((Skill Level + 2)/3)% of theirs MaxHP) per interval. Bow and Bowgun have the same total heal amount to the player but different interval time.. Bow, heal every 2 seconds that last for 10 seconds. Bowgun, heal every 1 second that lasts for 5 seconds. On the other hand.. for pets/merc seem to get only one heal time per use(with bow or bowgun) instead of heal buff per second which is for players only…. Heal amount to pets/merc = Floor((5 + Skill Level)/3)% of their hp?,
