Skill library

Priest Skills

Holy Grace

A miracle that blesses the good ones and punishes the evil ones. Grants an effect that maintains item effect once to the party for a certain period of time even if you get knocked out. Halves the MP Cost for the character that activates Holy Grace when using the next skill.

Tier 5 Active Detailed formula
Tree
Priest
Tier
Tier 5
Use
Active
MP cost
500
Range
0
Element
Neutral
Equipment
Available with all weapons
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

500

Damage scaling · How it scales

5 + BaseInt/100

Flat damage scaling · How it scales

at lv1-5: 300 + Total Dex at lv6-10: 300 + 300 * (Skill Level - 5) + Total Dex

Element

Fixed Light

What it does

If you’re Staff or Main MD, after using this skill then using non-cast time buff, will trigger Holy Grace damage to all monsters in battle[need engage them] within 24m, this damage inflict Neutral Proration and damage based on Neutral Proration. [

Note

If in stoodie or like dungeon etc., you can deal damage to all monsters within 24m without need of target] NOT ANYMORE since Bugfixed. Non-Cast Time Buff for example= MP Charge, Enchant Barrier, Guardian Beam, Overlimit, Holy Bible, Ad-Lib, etc. Unaffected by Combo Tag Damage Modifiers such as Smite, Save, etc. Meanwhile Zero Stance can affect

Buff Duration

(10 * Skill Level)seconds. The next skill has its MP Cost divided by half and rounded up to the nearest multiple of 100 (e.g. 300/2 = 150 -> 200 MP; 600/2 = 300 -> 300 MP). [Halves MP for next skill of this skill still there for some reason when duration ends… at least until you do something beside walking?]. Allow the party to retain all consumable items when they get knocked out. This retain all consumables buff works for outside party, like chakra warcry etc. Good for guild raid.,

Open research source ↗