200MP Limitations = OHS / Staff / Knuckle only
8mPhysical First Hit
SkillLvl * 60 Physical First Hit
10 (
Total STR/100) Hit count for Physical = 1 hit Magic Additional Hits
SkillLvl * 30 Magic Additional Hits
5 + Total INT/200 Magic Aoe Radius = 2m (
+2.5m) Hit count for Magic = 1 hit per stack. *every hit = 0.55 sec Magic AoE Duration = 0.55 sec every stack or until you use Nemesis Element for both = Light; gain Dual Element with MD if have Nemesis Buff
When using this skill without Nemesis Buff, this skill will give you Nemesis Buff and Link Buff first before dealing physical damage. But when using this skill with Nemesis buff, it will release magic wall AoE additional hits(number of hits depending on stack) on target after dealing physical damage and Nemesis buff will end., Link Buff = a divine retribution link between you and the linked target(that receives your Nemesis damage when you don’t have buff). This buff allows you to gain a stack which can be used for magic additional hits. You can gain 1 stack everytime deal damage to the linked target or receive damage from the linked target. Max stack you can achieve is up to 20. Link will be lost when you're too far(aka. 16m above from the target).. Link
(10 * SkillLvl) sec (
Duration doubled) {or} until you use Nemesis {or} receive dmg with Silence {or} Link lost due to too far Nemesis Buff = a buff that will make Exorcism can inflict Dizzy/Dazzled/Fear to the non-Dark target; and the Holy Book can activate Holy Light on Light target. Also, gives Dual Ele MD attribute for both nemesis physical and magic.. Nemesis
(10 * SkillLvl) sec (
Duration doubled) {or} until you use Nemesis {or} receive dmg with Silence
Nemesis First Hit, uses pure physical mechanics aka.. uses atk as dmg, physical crit dmg/rate, phys proration, def/pres reduction, phys stab. Meanwhile vice versa for Nemesis Additional Hits which uses pure magic mechanics.. About the Total Str part on Nemesis Physical dmg calc, you need to divide it by 5 first, then round down, then multiply back by 5 again, and there goes this every 5 str = 0.05 instead of going every 1 str = 0.01. Magic Additional Hits, doesn’t inflict magic prorate on target.. Combo tags can affect Magic Additional hits.. Srd, Lrd, Long Range(Shot tree), Unsheathe% doesn’t affect this skill damage. Nemesis Physical First Hit is locked target, since the target on outside of nemesis first hit mini-finale area, this skill still can hit target at all.. Tips: Never use Nemesis again when there is wall animation in the present. If you use Nemesis, then it will make Magic Wall AoE disappear.. If you use this skill without Nemesis buff on target and get miss, then it won’t give Nemesis and Link Buff. However if evaded, still give Nemesis and Link Buff.. Regarding Link buff, that deals damage to the linked target to gain stack.. every skill or action that has multiple hits(even Decoy) still counts as 1 stack. So, you must do multiple actions to gain multiple stacks. Here, which action that can be performed together with your action(auto attack or skills) = Advanced Familia, Holy Book, Enchant Spell, Additional Melee, Additional Magic, Guardian Beam, Imperial Ray, Enchant Burst. On other side, Aggravate and Hidden Arm doesn’t add stack bruh.. Even if you have ailres% from gear/equip or guard.... nemesis/link buff still disappear when receiving damage with Silence. I got this even though I didn’t get Silence, yeah because ailres(not really 100% ailres though).. This skill can get cr bonus from Meikyo for the entire duration if you use this skill with meikyo buff before or even worked during meikyo buff.. Once a critical hit occurs during the repeated magic damage of this skill, all subsequent damage will also be critical.
