Allows you and your teammates in your party to gain Temporary HP whenever you or they have full hp and receive excess healing from you. It will be displayed as charge% below the hp bar. That Charge% represents the percentage of how full the temporary HP bank is.. You can only have TemporaryHP up to (1000 * Skill Level) Temporary HP charge cap = (99.999 - char max HP)/(slv×1000) × 100% [This cap, max at 100%]
this TemporaryHP is not affected by Total HP Fractional damage; but affected by Current HP fractional damage. TemporaryHP can absorb pretty much all damage such as Burn/Poison, Tenacity, even absorb skills that cost hp such as Quick Aura and Saber Aura, etc. You will gain ATK & MATK by (20 * Skill Level * Charge%), You can get TemporaryHP from following skills: Royal Heal; Mini Heal; Heal; Microheal; Knight RemedyBelow are those skill that cannot give: Buster Blade; Breathwork; Shining Cross; Crescent Saber; Bouncing Blade; Perfect Defense; Holy Light; Bloody Bite; Nature Wonders; Healing shot; Multiple hunt (shield ver.); Element starter passive; Bloodsucker combo; Remedial rampage Registlet; Extra Recovery; etc. *Death Truffle variations -100% Total HP effect does not include temporary HP, so with this skill you can survive consuming death truffle.
