Skill library

Shield Skills

Guardian

Creates an area that reduces damage taken. Increase Guard Recharge. ATK decreases and Aggro greatly increases as more mates are in the area. Your shield's refinement value affects the damage reduction.

Tier 4 Active

At a glance

Skill details

Tree
Shield
Tier
Tier 4
Use
Active
MP cost
600
Range
0
Element
Neutral
Equipment
Shield only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
Limitation

Shield only

MP Cost

600MP Aura Radius: 1 + 0.5*Lvl m (Center at the caster) I will describe Guardian's buffs separately as: -- Self Buffer (applied on caster, the icon below HP bar has a time duration) -- Party Buffer (applied on the party members that stand inside the aura)SELF BUFFER EFFECTS:Effect: Increase guard rate of the caster. Also increase aggro multiplier, AMPR and generate auto aggro per second depending on the number of connected players. NumberOfConnectedMembers = Total number of yellow lines connected from the caster = per link(in short) ShieldRefine = Refinement value of the shield equipped by the caster. - Amount of +aggro% multiplier increase: +(40 + 2 * Lvl + 2 * ShieldRefine) * (per link) %

NOTES

The aggro increase does not stack with the aggro% stats additively but they do stack multiplicatively. - Amount of guard recharge increase: 15 + ShieldRefine % - Amount of ATK% reduction: -(20 - Lvl * 1.5) * (per link) % - Amount of MATK% reduction: -(30 - Lvl * 2) * (per link) % - Amount of AMPR increase: (5 + 1 * Lvl) * (per link) - Amount of auto aggro generation: 50 + (32 + ref + MAX[0, ref - 12]) * (per link) every 3 sec

NOTE

This calculation is already affected by aggro% multiplier from this guardian self buff. The auto aggro generation is activated once every 3 seconds(reset timer when link changes/lost) and is applied to all active base enemies[that has aggro on you or others that receive your link before] in the map and of course it is unaffected by aggro+% equipment. Also, this buff expires first before starting auto-aggro generation. Btw, this auto aggro generation is already based on 1MP = 10 Aggro now. Duration: --30 + 10 * Lvl seconds for Lvl1-5 --30 + 10 * Lvl + (Lvl - 5) * 10 seconds for Lvl6-10PARTY BUFFER EFFECTS:Effect for others(non-guardian): grant a buff Reduce the damage taken by enemy, Reduce aggro multiplier buff, and gives AMPR Effect for guardian users: No effects if both guardians that receive aura each other are on the same guardian level. If there guardian that is lower level than other, then lower lvl’s self-buff +aggro% increase will be disabled and will receive higher lvl’s party-buff -aggro% reduction. Also lower lvl’s auto-aggro generate/3sec will be set to 50/3sec and get reduced by higher lvl’s aggro reduction multiplier too. [And higher lvl gain additional auto-aggro generates the same amount as that reduction above?]. ShieldRefine = Refinement value of the shield equipped by the caster. - Amount of damage taken reduced: (20 + 1.5 * Lvl + ShieldRefine) %

NOTES

This damage reduction acts as an additional resistance on the top of other damage mitigation stats. The % reduction applies on all categories of attacks including fractionals except ailments. Doesn’t work for Guardian users. - Amount of Aggro reduced: -(40 + 2 * Lvl + 2 * ShieldRefine) %

NOTES

The aggro reduction does not stack with the aggro% stats additively but they do stack multiplicatively. May won’t work for Guardian users depending on Guardian lvl. - Amount of AMPR increase: 5 + 1 * Lvl

NOTES

AMPR amount is indeed doubled for DW. Doesn’t work for Guardian users. Duration: Ends as soon as you are not connected/move out from the caster's aura or duration ends on the caster.

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