Skill library

Shot Skills

Cross Fire

Charge Skill ( 5 Levels ). Attack toward a target and deal damage to the enemies on the straight line. Power increases as the charge level increases and add an attack. Add another attack by meeting certain conditions.

Tier 4 Active Physical Detailed formula
Tree
Shot
Tier
Tier 4
Use
Active
Damage
Physical
MP cost
400
Range
12
Element
Weapon Dependent
Equipment
Bowgun/Bow only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

400 (buff cast) / 0 (attack cast)

Damage Type

Physical Main Hit

Skill Multiplier · How it scales

(4 + 0.5 * Skill Level) * number of charges Additional Hits

Skill Multiplier · How it scales

2; skill multiplier for each hit Decoy Hit

Skill Multiplier · How it scales

(0.8 + 0.1 * Skill Level) * number of charges Main Hit

Skill Constant · How it scales

300 + 10 * Skill Level Additional Hits

Skill Constant · How it scales

300 + 10 * Skill Level; constant for each hit Decoy Hit

Skill Constant · How it scales

60 + 2 * Skill Level

Hit Count

1 hit (Main Hit and Decoy Hit); number of charges - 1 (Additional Hits); damage calculation is done for each hit

Range

Buff cast-Unlimited; Attack cast-12m

Hit Range

Length of 100m and radius of 1m; from the caster's position (Main Hit)/ main target (Additional Hits)/ length of 100m and radius of 1m; from the decoy's position (Decoy Hit)

What it does

If you use the attack cast while you have no charges, it will fizzle (and your avatar will look puzzled). This skill will add an additional hit if a decoy from Decoy Shot is active. If the attack cast has the same Combo Tag as the buff cast did, the Combo Tag of the attack cast will be ignored. The Combo Multiplier carries over from the buff cast; this takes into account if the attack cast's Combo Tag is ignored; the total Combo Multiplier is calculated as follows:. CrossFire Total Combo

Multiplier · How it scales

Attack Cast Combo Multiplier + Buff Cast Combo Multiplier - 100 Remember! Out of all combo tags, Only Bloodsucker(lifesteal) and Mind’s eye(always graze/no miss) tags cannot apply on buff(Charge) cast, but Bloodsucker after-effect(Spirit = boost dmg), Smite, Save and the rest can apply on buff cast.

Buff

The next cast of Cross Fire becomes 0 MP. Gains charges over time, starting at 0 charges. Maximum charge limit: 2 (levels 1 to 3); 3 (levels 4 to 6); 4 (levels 7 to 9); 5 (level 10). Time for each charge: 1second (first charge); 2 seconds (second charge); 5 seconds (third charge); 10 seconds (fourth charge); 17 seconds (fifth charge) [the current charge must be completed before proceeding to the next charge]. If you get hit, the skill will stop charging; if you get hit while you have no charges, the buff is removed

Buff Duration

Until you cast Cross Fire(attack cast) again OR until you get hit if you have no charges

Note

The charge animation of this skill is not affected by motion speed from character's status, but can use "swift" combo tag's motion speed modifier.

Bow bonus

Main Hit Skill Multiplier +((baseDex/500 + 0.5) * number of charges)

Bow bonus

Radius of Main Hit +1

m Bowgun bonus

Additional Hits Skill Multiplier +1

Bowgun bonus

Additional Hits Physical Pierce +(baseDex/10)% Only Main Hit and Decoy Hits are affected by Whack, Long Range and Short Range Damage/Long Range Damage stats. Meanwhile Additional Hits are only affected by Whack

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