400
Theoretically infinite (limited to 100m)
1 second; affected by Cast Speed
Places a decoy that auto attacks as long as the main target is within its range; full Attack MP Recovery and Aggro applies, but the decoy doesn't prorate. The decoy will attack based on your Attack Speed, but has a minimum auto attack delay of 0.001 seconds. Duration: 10 + (Skill Level x Skill Level / 2) seconds. At Level 10 = 60 secs, Decoy Auto
Neutral Decoy Auto
Neutral Decoy Auto
0.2 + 0.08 * Skill Level Decoy
1 hit Decoy
Defaults to the weapon's Auto Attack Max Range
This skill is not affected by motion speed from character's status, but can use "swift" combo tag's motion speed modifier.
If a decoy is hit by an aoe, it's auto-atk delay is increased by 1 sec(for each hit) for next auto-atk. Maximum delay is 3 sec(3 hits by aoe) The decoy's Decoy Auto Multiplier is unaffected by auto attack damage increasing effects The decoy is affected by Combo Tag effects when you cast Decoy Shot in a combo Dual Swords benefit from their doubled Attack MP Recovery on the decoy, but the damage only scales with their main hand ATK The decoy will only attack the mob/boss you are targeting The skill and the decoy bypass Sneak Attack's effect Power Wave DOES NOT affect the decoy's range The decoy will be affected by all stats (such as Attack MP Recovery, Critical Rate, etc.) changes even while active, but the skill must be recast for the decoy to be affected by Attack Speed changes. Every time your decoy attacks when you have Poison ailments, Poison still triggers/will decrease your hp. Decoy attack cannot inflict Neutral Proration This decoy can sync with Cloning from “Scroll Tree”Bug
(don’t abuse it, or risk of getting Banned; Phantom’s Library is not responsible for that)This skill has AMPR bug. Everytime decoy attacks a target, it will give +100% base ampr on the next player auto attack(decoy can enjoy this effect all the time without wasting this effect until you auto attack). But this ampr bug condition => weird, sometimes works but sometimes won’t work(Yes, it happens when you switch character and switch weapon; and relogging will reset those[sometimes work & won’t work] = which is kinda using the system). Weird right? Using the system = bug. (Actually, I hope it is not a bug, but it is impossible because of that weird condition/system).. This ampr bug always happens even if you don’t intend to(just ignore it and keep going without using the system[just pretend = don't know that bug] or report that ampr bug[evil laugh]).
