MP Cost
100
Damage Type
Physical
Element
Water; has Dual Element attribute (gets extra element from Arrow sub)
Damage scaling · How it scales
1 + 0.05 * Skill Level
Flat damage scaling · How it scales
50 + 5 * Skill Level
Hit Count
1 hit
Range
14m If enemy got Slow ailments by using this skill, the skill multiplier and constant will increase for that hit only Bonus Base Skill Multiplier +(0.5 + baseDex/100)
Ailment
Slow
Base Ailment Chance
50% + (2 * Skill Level)%
Ailment Duration
10 seconds
Ailment Resistance
None
Bow bonus
Slow chance +30%
Bowgun bonus
Skill Multiplier +0.5
Bowgun penalty
Slow chance -30%
