Skill library

Shot Skills

Retrograde Shot

A technique of shooting enemies while moving backward. Attacks in a linear range and the target with the most HP that gets hit will be marked. If you press the button for moving forward, the skill will activate without moving backward.

Tier 5 Active Physical Detailed formula
Tree
Shot
Tier
Tier 5
Use
Active
Damage
Physical
MP cost
300
Range
12
Element
Weapon Dependent
Equipment
Bow only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

300

Damage Type

Physical

Damage scaling · How it scales

5 + 0.5 * Skill Level + Base Dex/100

Flat damage scaling · How it scales

300

Hit Count

1 hit

Range

12m

Hit Range

100m with 2.5m damage radius Additional Damage to Marked target per hit with Shot/Hunter skills Multiplier for each hit: 1 Constant for each hit: 0 For every additional hit will increase the next additional hit multiplier by (Total Dex * Skill Level/100)%. This effect can gain up to (Floor(Skill Level/4) + 3) timesTo summarise, this additional multi increases everytime additional hit triggers. [1st additional: 1], [then 2nd additional: 1 + dex bonus], [then 3rd additional: 1 + 2x dex bonus], and so on

What it does

Additional Hit of this skill has 50% Physical Pierce% bonus, Normally, using this skill will make you move backward 5m away from the target. But if you use this skill while moving forward at the same time, then you will stay there instead of moving backward., Has the ability to reduce any damage taken to 0 one time only during skill animation(similar to zantei iframe, that still doesn’t stop cf charge when you get hit during this time, but cannot prevent gsw/aura disappear from getting hit).

Note

You still can reduce damage taken to 0 even without moving backward., Using this skill also can give a mark effect to the target, this mark effect lasts for (10 + 2 * Skill Level) seconds. However if this skill hits multiple enemies, then only gives 1 mark effect to the highest hp enemy only., Marked target will get its dodge/flee reduced by [(total DEX+total STR)*0.04]% [Credits to 寂月音, 彈力鹿頭, 鯊皮 for that dodge formula] and receive more Additional Damage every time it gets hit by Shot/Hunter skills., This Additional Damage is affected by srd/lrd%, but not with Long Range shot skills and combo tags damage. This Additional Damage is based on Physical proration., This skill doesn't get affected by motion speed; if the dash is being canceled (by holding forward), it becomes 14 frames slower.,

note

only caster can trigger with its own skill]

Open research source ↗