200
None Auto Attacks
+0,9 * Skill Level + MIN(4;TRUNC((Stack-1)/15)) * (0,2 * Skill Level) [
just like Rampage, this multiplier work additively with other's Auto Attacks Skill Multiplier such as Kairiki, etc.] Auto Attacks
+0 Auto Attacks
2 hits; damage calculation is done once, then divided between the hits
Replaces the user's auto attacks with Twin Storm auto attacks.. Auto attacks needed to increase a stack: MAX(1;MIN(4;TRUNC((Current Stack-1)/15))) or 0-30 stk = 1 auto attacks 31-45 stk = 2 auto attacks 46-60 stk = 3 auto attacks 61-98 stk = 4 auto attacks. Twin Storm Stability Decrease: -MAX(0;ROUNDDOWN((Stack-31);-1)% or -10% every 10 stacks starting from 41st stack.
1.5x your movement speed while the buff is active; this is overridden by the Stop ailment and stacks with the Slow ailment.. Total AMPR will be doubled during this stack buff.
+100 * Skill Level. Final Damage Modifier for Shot/Hunter Skills (including Twin Storm): +TRUNC(Stack/25) * 10%. Bleed, Freeze, and Stun to your character will decrease Twin Storm stacks by 15; Bleed disables twin storm; Freeze disables twin storm stack gain.,
"Overheat stack" buff. The power of normal attacks, Shot Skills, and Hunter Skills increases as Overheat stacks build up. Stability decreases if Overheat stacks build up too much.
Performs normal attacks with MATK if MATK is higher than ATK (still uses physical calculation). Increases Auto Attacks Skill Constant by Base INT/2 regardless of which of ATK or MATK is higher.
Always applies the power of close-range attack or long-range attack, whichever is higher. Power Wave is not disabled during this Twin Storm buff. (Affect auto attack max range & auto attack damage modifier) This skill cannot be put in a combo
