Allows you to create equipment without having to spend any spina; Equipments crafted this way has a very low chance of getting 2-slot — as of right now, the chances of getting a 1-slot or a 2-slot from this skill is currently unknown —, unlike NPC blacksmith, which need spend spina and can't produce a 2-slotted equipment.
NPC blacksmith & this skill, both still have same materials requirements needed to craft! The equipments created that way do not have stats, but have a unique stat called Potential; on success, the resulting Potential of an equipment depends on the equipment's base Potential, your stat allocations (this effect depends on the equipment type you're crafting), the number of slots of the resulting equip and certain skills that affect the resulting Potential (full effects unknown; all equips crafted through Blacksmiths or dropped have a Potential of 0); on failure, the equip may have a lower Potential than the base potential, On success, the equipment may have a higher base ATK/DEF than normal and higher potential than normal;, Technical Information(more detail in crafting) The equipments you craft have a difficulty; you can adjust the success rate with your "Difficulty Limit":. Difficulty Limit = Blacksmith Proficiency Level + TEC/2 + total DEX/6 The formula of crafting success when this skill is at level 10 is supposedly:. Crafting Success Rate = 10 + Difficulty Limit - equipment's Difficulty + STR/10
