Skill library

Sprite Skills

Counterforce

A supporting technique with magic device. Deploys a magic circle for 30 seconds to attack the target if a party member in sight ( up to 24m ) receives damage. ( Max 3 )

Tier 2 Active Magic Detailed formula
Tree
Sprite
Tier
Tier 2
Use
Active
Damage
Magic
MP cost
300
Range
0
Element
Neutral
Equipment
Main MD only
Combo
Can start a combo

Reviewed mechanics

Formula and behavior notes

1 note
MP Cost

300

Base Cast Time

1 seconds, affected by CSPD

Damage scaling · How it scales

0.3 * Skill Level + TotalINT/1000; total multiplier of each hit

Flat damage scaling · How it scales

75

Hit Count

4 hits

Buff

Grant this buff to all players in your party (including you) within 24m range for 30 seconds. - If you or your teammate gets hit by enemies when this buff is active, then it will automatically cast an attack that resembles Magic: Arrows (which does 4 hits) to the enemies who deal damage to you or your teammate. Cannot auto-cast again when there are 3 ongoing attacks from this skill. - This skill doesn’t inflict prorate. - This skill isn't affected by any combo damage modifier and short/long range damage, but it can be affected by Zero stance. - All hits of this skill share the same proration & stability from “first hit of this skill”, but each damage is calculated separately.[For example using very very low atk/matk that make any dmg 1, then using this skill “Counterforce” will deal 1dmg 1 dmg 1dmg 1dmg instead of 1dmg 0 dmg 0 dmg 0dmg. If it was tenryu, then it is 1dmg 0dmg 0dmg 0dmg]

Open research source ↗