100
2 seconds(unaffected by CSPD)
0.5 + 0.05 * Skill Level (first hit) + (0.05 * Skill Level) every subsequent hit; multiplier for each hit
1.8 + 0.1 * Skill Level; multiplier for each hit
0; constant for each hit
100; constant for each hit
Every 100MP = 5 hits; damage calculation is done for each hit. Hits every 0.2 seconds
12m
This skill uses Magic Crit Rate and Critical Damage, not physical. - The additional hits will lose 0.2 multiplier after every 5 shots, down to a minimum of 0.1 multiplier - This skill will miss when the target is 12m or more away from you.