Staff, MD, MD sub weapon only Magic skill(active)
400
12
2 seconds, affected by CSPDImperial Additional Hit name changes depend on ele(shows in battle log): Neutral: Imperial Blast Fire: Imperial Fire Water: Imperial Frost Wind: Imperial Thunderwind Earth: Imperial Rock Light: Imperial Holy Beam Dark: Imperial Shadow
5 + 0.5 * Skill Lvl
200 + 20 * Skill Lvl
Fixed Neutral(Initial Hit only, not Additional Hit) Base Additional hit
5 + 1.5 * Skill Lvl Base Additional hit
300 + 10 * Skill Lvl
The skill upon initial use hits the target with a magical attack, afterwards it creates a buff which can then be used as an additional hit(only occur when the target doesn't have this buff).. The skill's additional hit element changes according to the skill’s element that triggers this skill’s additional hit.. The additional hit from this skill will always be critical if casted while familiar is in present and doesn’t cast other wizard skills. (as per April 24th 2025 adjustments, you no longer need to summon your familia to guarantee you a critical hit)
Weaken
100%; only when the additional hit has element advantage against the target (for neutral targets, additional hit has to have no element/neutral to inflict [Weaken])
10 seconds
This Additional hit doesn’t inflict prorate.. This Additional hit’s damage is not affected by combo tags and final damage increase from brave aura.. Srd/Lrd can affect this skill damage(both initial hit and additional hit)
